Might be nostalgia blindness? I can only speak for myself of course, but I've found nearly every game from the PS2 on with dungeons to be incredibly linear, barring maybe the .hack franchise.
Might be nostalgia blindness? I can only speak for myself of course, but I've found nearly every game from the PS2 on with dungeons to be incredibly linear, barring maybe the .hack franchise.
FFXII dungeons were faaaaaaaaaaar from linear.
I might sound rude but the reason I think they won't ever implement this is that a lot of FFXIV players are not accostumed to the FF design of dungeons: time-consuming mazes where you had acess to 2 or more save-points to take breaks. It could be done, but they won't risk losing the WoW-side of the playerbase because of that.
Last edited by Fevelle; 11-23-2015 at 10:29 AM.
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