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  1. #1
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Might be nostalgia blindness? I can only speak for myself of course, but I've found nearly every game from the PS2 on with dungeons to be incredibly linear, barring maybe the .hack franchise.
    (0)

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Might be nostalgia blindness? I can only speak for myself of course, but I've found nearly every game from the PS2 on with dungeons to be incredibly linear, barring maybe the .hack franchise.
    Final Fantasy XII Lhusu Mines

    (5)

  3. #3
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Might be nostalgia blindness? I can only speak for myself of course, but I've found nearly every game from the PS2 on with dungeons to be incredibly linear, barring maybe the .hack franchise.
    FFXII dungeons were faaaaaaaaaaar from linear.

    I might sound rude but the reason I think they won't ever implement this is that a lot of FFXIV players are not accostumed to the FF design of dungeons: time-consuming mazes where you had acess to 2 or more save-points to take breaks. It could be done, but they won't risk losing the WoW-side of the playerbase because of that.
    (4)
    Last edited by Fevelle; 11-23-2015 at 10:29 AM.