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  1. #1
    Player
    Frysia's Avatar
    Join Date
    Jul 2013
    Posts
    74
    Character
    Otylia Safiry
    World
    Coeurl
    Main Class
    Gladiator Lv 70
    I'd love to be able to explore Saint Mocianne's Arboretum.... That place looks like it would be really cool to explore. The first time I did it I was thinking how cool if dungeons weren't just one straight path and were more like the open world dungeons in FFXI.

    Maybe in the future they can turn dungeons into something more closer related to how Diadem is in terms of how things spawn and respawn with multiple parties in one dungeon at a time, just bigger dungeons and random objectives to complete with different bosses to kill as objectives as well and bosses giving the tomestone reward.
    (8)

  2. #2
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    I have been thinking this for a while, the straight line effect.

    Point A to point B that's it, was thinking something like the Sea area in FFXI something like that would be cool to have, that place was big and puzzles and bosses to fight.
    (7)

  3. #3
    Player
    IndigoHawk's Avatar
    Join Date
    Aug 2013
    Posts
    276
    Character
    Yslera Ravshana
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Dungeons are linear because players will find the shortest route and play it as though it was linear. Don't ask SE to waste resources making branches that people will only see on the first day until they discover the fastest path.

    Also, FFXIV focuses so heavily on grind that players will become quite angry with each other if someone wants to explore one of the slower paths.

    It would be exactly the same debate as watching cutscenes but even worse because people who want to see slower paths wouldn't even bring a new player bonus! They would just want to do something different and have fun, which is totally incomprehensible to many players who just want to grind rewards.
    (0)

  4. #4
    Player
    Eimian_Eda's Avatar
    Join Date
    Dec 2014
    Posts
    82
    Character
    Eimian E'da
    World
    Brynhildr
    Main Class
    Astrologian Lv 92
    Quote Originally Posted by IndigoHawk View Post
    Don't ask SE to waste resources making branches that people will only see on the first day until they discover the fastest path.
    Thing is if they just removed their "Invisible walls", despite how much SE loves them, dungeons (and the world) would become so much more open instantly. No resource cost there.
    (5)

  5. #5
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by IndigoHawk View Post
    Don't ask SE to waste resources making branches that people will only see on the first day until they discover the fastest path..
    While this is true, I have to ask: When did MMOs go from being time sinks to instant gratification speedrun zerg fests? Here's a rough map from a dungeon in Everquest:



    Compare this to what we get in FFXIV:

    (10)

  6. #6
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by DragonSlayer45 View Post
    While this is true, I have to ask: When did MMOs go from being time sinks to instant gratification speedrun zerg fests?
    My guess, the time WoW launched
    (8)

  7. #7
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Morningstar1337 View Post
    My guess, the time WoW launched
    I wouldn't point the finger at World of Warcraft either. I never played WoW, but I've looked at a few of the dungeon maps from that game and even it has a lot more substance built in them than all of the dungeons in this game.

    Quote Originally Posted by Klamor View Post
    -stuff about FF12-
    While I don't think its fair to compare FFXIV to a single player RPG, but I agree, FF12's dungeon layout was marvelous. I still remember getting lost in the Great Crystal, couldn't use the map and was getting ambushed by Lv. 60+ mobs on the way to Ultima. Fun times.

    However, even comparing it to other MMOs, all of FF14's dungeons are just Point A to Point B to Point C excursions.
    (0)

  8. #8
    Player
    Klamor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    203
    Character
    Klamor Oli
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by DragonSlayer45 View Post
    I wouldn't point the finger at World of Warcraft either. I never played WoW, but I've looked at a few of the dungeon maps from that game and even it has a lot more substance built in them than all of the dungeons in this game.



    While I don't think its fair to compare FFXIV to a single player RPG, but I agree, FF12's dungeon layout was marvelous. I still remember getting lost in the Great Crystal, couldn't use the map and was getting ambushed by Lv. 60+ mobs on the way to Ultima. Fun times.

    However, even comparing it to other MMOs, all of FF14's dungeons are just Point A to Point B to Point C excursions.
    If you really look at FFXIV, it has more characteristics taken from FFXII than probably anything, anywhere else. It's part of why I enjoy XIV. I had been looking for an MMO-version of XII for a long time.
    (2)

  9. #9
    Player
    Dotsusama's Avatar
    Join Date
    Jun 2013
    Posts
    507
    Character
    Cidriel Tausendklingen
    World
    Excalibur
    Main Class
    Warrior Lv 60
    (1)

  10. #10
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Might be nostalgia blindness? I can only speak for myself of course, but I've found nearly every game from the PS2 on with dungeons to be incredibly linear, barring maybe the .hack franchise.
    (0)

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