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  1. #1
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Veerne View Post
    There's no point in making dungeons labyrinthine because people will always just find the shortest and fastest route to the end. Even if you were to compare MMORPG dungeons to single player RPG dungeons, you have to keep in mind that in singe player RPGs the dungeons are the meat of the gameplay, whereas in MMORPGs they are just one piece of the bigger platter of content. MMORPGs also tend to focus more on the boss challenges, not exploration, since exploration is kind of useless in a game where you are meant to do the same place multiple times.
    There is a point and it is called immersion, which is quite important in a game which claims to be a RPG (and not a gear farming glamour simulator).
    (22)

  2. #2
    Player
    xXRaineXx's Avatar
    Join Date
    Sep 2013
    Location
    うるうるだ
    Posts
    369
    Character
    Raine Serafine
    World
    Chocobo
    Main Class
    Archer Lv 70
    Quote Originally Posted by Stanelis View Post
    There is a point and it is called immersion, which is quite important in a game which claims to be a RPG (and not a gear farming glamour simulator).
    RPG=Role Playing Game - A game whereas you role-play within the story. I think this game nailed that. WARRIORS OF LIGHT UNITE!
    (3)

  3. #3
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by xXRaineXx View Post
    RPG=Role Playing Game - A game whereas you role-play within the story. I think this game nailed that. WARRIORS OF LIGHT UNITE!
    Yeah right, I think I now get why the dungeons are linear.
    (7)