Quote Originally Posted by SargentToughie View Post
"Many words"
This game is already bad enough on it's healer/support roles making them just "a thing to keep the dps players alive". There's almost no strategy to it, no smart use of buffs and skills, no change on playstile depending on the player. There's a right way to do it and that's it.

Because of this someone in the dev. team had the brilliant idea of making healers DPS the bosses to make it more skill based and I won't deny it, a healer that can keep the party alive AND dps the boss is better than one who doesnt. But I dont want my skill as healer to be measured on how much dmg I can squeeze, that's just idiotic.

DPS players measure their epeens with dps parsers and now healers and tanks are dumped into it to. Noone gives a crap if the healer keeps the pt in good shape through the entire fight allowing dps to use bold moves like blood for blood without worry, noone cares if the tank used his cooldowns at the right moments wich allowed the healer to focus on the rest of the party. Everything people care about is that mfking dps parser and rushing into reddit to share a "HAHAHA AN AST/PLD/whatever IN MY PT DID 120DPS LOL" post.

If this trend of "Do your job and also half the job of the dps" continues and grows beyond the savage modes many people (like me) will just leave the game, enjoy your qeues with even less tanks and healers.


PD: I would LOVE to see them giving a healing skill (not self-healing) to every single DPS in this game and forcing them to use them to be optimal in raids. Let's see how fun it is then to be forced in a role that the user doesnt like and doesnt care about.