

I really don't mind doing dps and healing but I am of the mindset that in no way should it ever be a requirement. If anything it should be considered icing on the cake and an indication of how comfortable the healer is with their role. That it managed to bleed from endgame into the general population and become the norm is something I find unfortunate considering how it's more often than not forced upon people with tragic consequences, especially when it concerns roulette dungeons (where it is not a requirement) and inexperienced players. In my opinion, healers who have decided to settle into the role for the long haul eventually learn to exploit the time they have between heals but this takes time. Forcing them to adjust to the responsibility of two roles right off the bat makes the job intimidating and, quite frankly, less fun to play.
I keep hearing all these DF queue horror stories, but I haven't encountered any of them yet. Though that's mostly because I only run with a close knit group of friends from my static, I don't touch DF with a ten foot pole these days.I don't care what anyone says about the current dps meta for end game because we all know that the real end game is about that glamour.... I just hope SE gives us a huge toosh glamour... this flat butt hurts when I sit... I need a nice cushion to sit on while I wait 2 hours for an expert que to pop in df...



And in one fell swoop the OP shows he doesnt understand what people are complaining about. What people are annoyed with is the sheer emphasis on Healers and tanks having to put out very high numbers of dps in Alexander Savage. It is at a very unbalanced stage at the moment where warriors and scholars in Alexander Savage are little more than slightly less squishy dps and and dps that occasionally heals.
It is abolutely NOTHING to do with tanks and healers being able to supplement dps as part of their role, but rather that their role is being perverted beyond comprehension in raids.
Also you seem to say giving Scholars broil shows they are meant to deal damage, yet they have no way of getting to the accuracy cap yet in raids, so perhaps reconcile those two. Also reconcile that with the fact the devs have gone on record to state they do not design raids with healer dps in mind at all.
TL;DR OP doesnt comprehend what people are actually complaining about, and probably doesnt raid at all judging by the post, giving way to even less understanding about the issues. People having issues about sheer emphasis placed on certain tanks and healers to dps more than ever before in savage =/= OP diatribe about "mastery of roles" nonsense. Also offical dev responses directly contradict OP's post. Research more before posting.................


This looks like a great chance to clerics stance and dps! Hps suddenly drop from failure to dodge. Oh crap cancel that, turn off clerics, try healing... and dead. Gets blamed for failure to heal, gets kicked.
Or
Party dies failing to dps enough for a mechanic, gets blamed for not doing dps... gets kicked.
Poor healers got it rough, ops mentality makes me want to quit sch. I dont even play healer for rewards... just played sch cause i enjoy the class.
Dungeons vs trials and difficult content is very different for healers, chosing when and how to dps for certain moments is a learned trait. Either way still risky.
When i bring my Warrior to a Party, My primary goal is take the least amount of damage as i possibly can while making sure nothing hits the squishies.
DPS just happens as a result of the latter.
When i bring my Astrologian to a Party, My primary goal is to make sure everyones HP stays as close to full as possible while getting the most out of my card buffs.
DPS just happens when i have downtime between buffing people and healing them and i feel like pushing buttons.
Call me bad if you want, i don't give a damn. I'll just be over here in my Party, making the dungeon run as smooth as possible by doing my primary job to the best of my ability.
And Warriors, 14k HP in Deliverance makes you a Mana sponge and i hate you. Same goes for Dark Knights who eschew Grit because they want more DPS and Paladins who think Sword Oath is better than Shield Oath.
PS: A healer going full burn on heals because the Tank is losing half his HP every 2 seconds is doing zero DPS.
Its a net gain in damage done if the healer and Tank are together putting out 1100~ DPS than if the Tank alone is pushing 900 while the healer scrambles to keep him alive.
Last edited by Sylve; 11-22-2015 at 07:25 PM.


Tanks being MP sponges are the result of poor or a lack of cooldown usage. Once you meet certain HP thresholds, it's better for tanks to focus on STR. Any more VIT is simply excess HP, which means more healing. On the same token, tanks have to make sure to use their cooldowns properly so healers can comfortably assist with DPS without spending too much time on panic healing.


This game is already bad enough on it's healer/support roles making them just "a thing to keep the dps players alive". There's almost no strategy to it, no smart use of buffs and skills, no change on playstile depending on the player. There's a right way to do it and that's it.
Because of this someone in the dev. team had the brilliant idea of making healers DPS the bosses to make it more skill based and I won't deny it, a healer that can keep the party alive AND dps the boss is better than one who doesnt. But I dont want my skill as healer to be measured on how much dmg I can squeeze, that's just idiotic.
DPS players measure their epeens with dps parsers and now healers and tanks are dumped into it to. Noone gives a crap if the healer keeps the pt in good shape through the entire fight allowing dps to use bold moves like blood for blood without worry, noone cares if the tank used his cooldowns at the right moments wich allowed the healer to focus on the rest of the party. Everything people care about is that mfking dps parser and rushing into reddit to share a "HAHAHA AN AST/PLD/whatever IN MY PT DID 120DPS LOL" post.
If this trend of "Do your job and also half the job of the dps" continues and grows beyond the savage modes many people (like me) will just leave the game, enjoy your qeues with even less tanks and healers.
PD: I would LOVE to see them giving a healing skill (not self-healing) to every single DPS in this game and forcing them to use them to be optimal in raids. Let's see how fun it is then to be forced in a role that the user doesnt like and doesnt care about.
Just to throw a comparison, a STR geared tank doing an amazing job on defensive cooldowns with 14k HP is still going to require healing more often than a 25k HP Tank doing the exact same job with defensives.
The Tank with more HP is going to need a heal less often than a tank with 14k HP.
The longer a Healer spends in Cleric Stance, the more damage they can do over time. Needing to drop into and out of Cleric Stance every 5~ seconds means less damage.
My fastest Dungeon runs have always been with Tanks that have a ton of HP. I can go whole trash packs with barely more than a Regen up. Compared with a Tank with bare minimum HP who needs to be watched like a hawk for that unlucky crit and string of hits.
Lets clear one thing up, 95% of the content does not REQUIRE tanks/healers to do DPS.
Dungeons/Void Ark/Alex normal/primals (even ex primals as long as your DPS classes aren't trash) do not REQUIRE the tank/healer to dps. Only savage requires you to do it, which is end game, which you SHOULD be playing your class to its maximum potential because it's end game, you're meant to have to go all out.
Outside of savage, you can clear most content by licking your damn keyboard and doing abysmally low DPS, so having a tank/healer do DPS just helps, so why are people complaining.
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