MCH is very fun and a decently strong class.
The only grief I have with it is keeping your Ammo up before a boss pull.
You will want to make a macro especially if you need to wc.
/ac Quick Reload
/wait 16
/ac Quick Reload
....etc
MCH is very fun and a decently strong class.
The only grief I have with it is keeping your Ammo up before a boss pull.
You will want to make a macro especially if you need to wc.
/ac Quick Reload
/wait 16
/ac Quick Reload
....etc
You don't need a macro to Hit Quick Reload every 15 seconds.
MCH is definitely the most fun job I have played in this game. Sure I can gripe a bit about some design decisions, but it is a real fun job to play overall. The only real big issue I have with MCH and it is the same issue with BRD is that our support abilities makes us more viable heavy progression wise to certain group compositions. It should of been set up that MCH and BRD play differently, but their support abilities such as Foe's Requiem and Hypercharge should of been more homogenized. Not to say completely the same, but have both BRD and MCH be very beneficial for both mage heavy or physical heavy parties.
If you have doubts playing the job, don't. It is as welcomed of a job as any other in this game. It just got some flack at the beginning because people did not know how to work with it at first, leading them to believe it was a bad job. Nothing feels quite good like a 10K+ Wildfire after seeing all the crits go off before then.
I hope they don't change the looks and animations of the machinist. A job does not have to be over the top and flashy to be fun. Machinist for the most part is perfect to me animation wise.
I'd be satisfied with changing the cast animation for GB and making wildfire an actual explosion. It's hardly noticeable and pretty demoralizing when your wildfire gets eaten in diadem or hunts.
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I feel like this is going to be the 1.0 of MCH haha. Like how XIV is doing great now and Yoshi still gets asked in interviews "Soo.. tell us about how the game failed at first" as a talking point. We could be waiting for 7.0 and people still won't have dropped it.
Personally I enjoy the stereotype because the less popular the class is, the more job security I have. It's also nice to be the pacer of the group - if MCH/BRD are support classes they should do the lowest DPS right? I set a very high bar so I enjoy seeing people sweat it to not get embarassed.
Last edited by Myon88; 11-21-2015 at 03:58 AM.
I have not met one person on my server that has denied a MCH just because they are a MCH. Most likely because anyone with common sense knows it is a good job and in no crisis mode.I feel like this is going to be the 1.0 of MCH haha. Like how XIV is doing great now and Yoshi still gets asked in interviews "Soo.. tell us about how the game failed at first" as a talking point. We could be waiting for 7.0 and people still won't have dropped it.
Personally I enjoy the stereotype because the less popular the class is, the more job security I have. It's also nice to be the pacer of the group - if MCH/BRD are support classes they should do the lowest DPS right? I set a very high bar so I enjoy seeing people sweat it to not get embarassed.
All major MCH problems at the beginning of the expansion were user errors.
Even without user errors, MCH (and by extension, BRD) were still undertuned compared to the rest of the dps jobs, let alone the fact that their post-50 abilities are essentially useless for the entire leveling process since WM/GB was a damage loss whe nit was only 20%. They werent low enough that it prevented content clears, but content at the time weren't taxing on healers for mp either; Outside of foe and hypercharge (which may not even make up the damage discprendency depending on party composition and if healers are dpsing), they bought nothing special with objectively lower damage than the other jobs.
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I'm aware of this, I was referring to optimal rotations.Even without user errors, MCH (and by extension, BRD) were still undertuned compared to the rest of the dps jobs, let alone the fact that their post-50 abilities are essentially useless for the entire leveling process since WM/GB was a damage loss whe nit was only 20%. They werent low enough that it prevented content clears, but content at the time weren't taxing on healers for mp either; Outside of foe and hypercharge (which may not even make up the damage discprendency depending on party composition and if healers are dpsing), they bought nothing special with objectively lower damage than the other jobs.
That's also applicable to BRD (who arguably has the least rotational change, second to warrior and monk), and especially jobs who have a larger margin for error between doing ok and optimal dps. Even at optimal rotations, you'd still lag pretty far behind every other jobs who are equally as optimal. Saying that people not knowing the job being the/all major problem is false when they have post-50 abilities that lower their dps and can be outright condescending to some people without added context.
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