Thanks, I see now. I was focusing more on maximizing clean shots and less on what I could fit in the wildfire.You're losing out on buffs by the time you get to your third split shot because you're delaying wildfire usage to your first slug shot (instead of split shot). You're changing out a 200 potency slug shot with all 3 buffs active, as well as hypercharge's debuff, for an unbuffed, 200 potency clean shot.
One thing to take in mind is that a cleaner shot without ammo is the same potency as a enchanted slug shot with ammo. As far as choosing one over the other for fitting into wildfire, they're both the same potency. So other factors such as buffs and debuffs need to be considered.
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Clean shot procs should never be an issue.
After casting a slug shot you can just do a split shot when you're seeing the clean shot procs too late. Your clean shot proc has to be used within 10 seconds, not immediately.
You should be concerned more about split shot proccing slug shot. Here you're risking not consuming the slug shot proc when you should have. The animation of split shot is a bit shorter than slug shot, so that helps a little. For me the proc would appear when my GCD is is little under halfway. (@50ish ms) So in general that is fine.
That is without gaus barel like at your level. At 52 you'll learn and use gauss barel most of the time, so your split shot has a 1,5second cast time. The time to react on a proc is very short there. I would guess around 0.7 second (rough guess) for me.
Just wondering since just started to play this job.. Why was no dismantle included for the opening?
"Lower target's physical damage by 5%"
It lowers the target's damage output by a percentage. It does not have anything to do with the target's defense. It's just a minor damage mitigation.
Mistake or not, it brings an interesting question. Couldn't that be the original design of the sklils? As it would make kinda sense in comparison to Foe Requiem.
Based on the percentage it might have even done both things - decreasing damage done by 5% and increasing damage received by 5%. Blasted, I would love such a change...
We already have hypercharge that increases their damage taken. Dismantle/mind rend reduces their damage dealt.Mistake or not, it brings an interesting question. Couldn't that be the original design of the sklils? As it would make kinda sense in comparison to Foe Requiem.
Based on the percentage it might have even done both things - decreasing damage done by 5% and increasing damage received by 5%. Blasted, I would love such a change...
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We do have hypercharge, but I don't think it is as good as Foe. That's why I assume that Dismantle and Mind rend were created to help a bit with the balance between the jobs.
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