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  1. #161
    Player
    Wixey's Avatar
    Join Date
    Nov 2015
    Posts
    3
    Character
    Urthas Nyth
    World
    Zodiark
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by RiceisNice View Post
    You're losing out on buffs by the time you get to your third split shot because you're delaying wildfire usage to your first slug shot (instead of split shot). You're changing out a 200 potency slug shot with all 3 buffs active, as well as hypercharge's debuff, for an unbuffed, 200 potency clean shot.
    Thanks, I see now. I was focusing more on maximizing clean shots and less on what I could fit in the wildfire.
    (0)

  2. #162
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Wixey View Post
    Thanks, I see now. I was focusing more on maximizing clean shots and less on what I could fit in the wildfire.
    One thing to take in mind is that a cleaner shot without ammo is the same potency as a enchanted slug shot with ammo. As far as choosing one over the other for fitting into wildfire, they're both the same potency. So other factors such as buffs and debuffs need to be considered.
    (1)
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  3. #163
    Player
    Wixey's Avatar
    Join Date
    Nov 2015
    Posts
    3
    Character
    Urthas Nyth
    World
    Zodiark
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Jollyy5 View Post
    Am I the only one having this problem or is Reload/Quick Reload supposed to negate this issue? My latency is a steady 126ms most of the time.
    Clean shot procs should never be an issue.
    After casting a slug shot you can just do a split shot when you're seeing the clean shot procs too late. Your clean shot proc has to be used within 10 seconds, not immediately.

    You should be concerned more about split shot proccing slug shot. Here you're risking not consuming the slug shot proc when you should have. The animation of split shot is a bit shorter than slug shot, so that helps a little. For me the proc would appear when my GCD is is little under halfway. (@50ish ms) So in general that is fine.

    That is without gaus barel like at your level. At 52 you'll learn and use gauss barel most of the time, so your split shot has a 1,5second cast time. The time to react on a proc is very short there. I would guess around 0.7 second (rough guess) for me.
    (0)

  4. #164
    Player
    Xenogear's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Lucrea Heartfillia
    World
    Valefor
    Main Class
    Arcanist Lv 23
    Just wondering since just started to play this job.. Why was no dismantle included for the opening?
    (0)

  5. #165
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Xenogear View Post
    Just wondering since just started to play this job.. Why was no dismantle included for the opening?
    Dismantle isn't a damage skill.
    (0)
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  6. #166
    Player
    Xenogear's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Lucrea Heartfillia
    World
    Valefor
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by RiceisNice View Post
    Dismantle isn't a damage skill.
    Will it not increase our dps? Since it increase physical damage? Or did it only apply for melees? Anyway group raid should be benefit by it anyway?
    (0)

  7. #167
    Player
    ShinSenpai's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Shin Senpai
    World
    Adamantoise
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Xenogear View Post
    Will it not increase our dps? Since it increase physical damage? Or did it only apply for melees? Anyway group raid should be benefit by it anyway?
    "Lower target's physical damage by 5%"

    It lowers the target's damage output by a percentage. It does not have anything to do with the target's defense. It's just a minor damage mitigation.
    (0)

  8. #168
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Mistake or not, it brings an interesting question. Couldn't that be the original design of the sklils? As it would make kinda sense in comparison to Foe Requiem.

    Based on the percentage it might have even done both things - decreasing damage done by 5% and increasing damage received by 5%. Blasted, I would love such a change...
    (0)

  9. #169
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Archaell View Post
    Mistake or not, it brings an interesting question. Couldn't that be the original design of the sklils? As it would make kinda sense in comparison to Foe Requiem.

    Based on the percentage it might have even done both things - decreasing damage done by 5% and increasing damage received by 5%. Blasted, I would love such a change...
    We already have hypercharge that increases their damage taken. Dismantle/mind rend reduces their damage dealt.
    (0)
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  10. #170
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by RiceisNice View Post
    We already have hypercharge that increases their damage taken. Dismantle/mind rend reduces their damage dealt.
    We do have hypercharge, but I don't think it is as good as Foe. That's why I assume that Dismantle and Mind rend were created to help a bit with the balance between the jobs.
    (0)

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