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  1. #1
    Player
    TiaHeart's Avatar
    Join Date
    Oct 2015
    Posts
    94
    Character
    Tia Heart
    World
    Phoenix
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Welsper59 View Post
    The enmity/threat bar not appearing, despite attacking the target, is an issue that has existed since (at least) The Hunt. It pretty much happens when there are too many around the area attacking the same target. The amount of threat or damage you do is irrelevant due to this. That being said, if you are late to the attack of a V and Star rank, just like an S rank Hunt target, you may come across the problem of no threat generation... meaning your actions/damage is registering, but the game is not applying it towards your own credit. The proof of this is the fact that you're not even in combat, despite attacking...

    Essentially, you're more of a detriment to your group trying to get credit for someone elses claim by attacking and speeding up the kill simply because the game does not recognize you as being in combat, and the damage you do is registered as an unknown to the encounter lol.
    This i would agree with 100%. Its buggy the way eros explained.

    No its not ONLY about the party lacking dps.
    That wouldnt explain the least how we get no credits with a default 8 man party (some attacking star a tiny bit late and never ever generate agro), but continue farming very sucessful after 2 dps left seeing how we failed credit. We got credit with 1 t 2 h 3 dd, where before we failed with 1 t 2 h 5 dd. Has little to do with slacking when we are talking about the same party. Maybe the same people just managed to get registered by a quicker fast hit, or because some people left / the overall playernumber registering for the star went down.

    Quote Originally Posted by Stupiduglytaru View Post
    Sounds like low dps to me, our group with 3 dps 2 tanks were able to receive credit on stars during dino zerg mode.
    No, no. U can dish out enough with 5 people, but fail the next mob with the very same 5 people PLUS 3 others. Its not ONLY about the baddies. There are issues to be adressed D:
    We got no credit with 8 people, but with 6. Same run, same people, just 10 minutes later. And another 10 minutes later with 5 because one was dcing. Nobody died, idled or leeched on the 8 man. They just brought in their first shots 3 seconds late.We ended up with just two or three people on the list, although all 8 were fighting it after a short time (still, too late)

    The reason many have this impression is: the people you roll with most are generally fast to register on the NM, so they get on the credit list. The others may also do a bit less damage, but whats actually worse is their first hit being to late (awareness/greed/focus, not mere dps!)
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    Last edited by TiaHeart; 11-19-2015 at 01:38 PM.
    Quote Originally Posted by Teiren View Post
    Complexity for the sake of complexity is never necessary and never fun.It is objectively terrible game design, but we just have to deal with it until the devs realize that.I've given enough feedback.It really is as bad and stupid as it looks.
    Quote Originally Posted by Boss_Koivula View Post
    I don't think i'm the only BRD out here that has to play the job because of static needs.Sure we all got used to this new playstyle that feels like we are driving a huge pile of shit without a steeringwheel, but that doesn't mean we enjoy it.I git gud and still hate
    Quote Originally Posted by Jpec07 View Post
    No one needs that;no one deserves that.because it's not worth ruining someone else's day to satiate our egos.