You must be this high to ride the loot train. People won't admit it, but I see my fair share of people who can't play their jobs optimally and still expect to get soemthing. At this point we're looking at 210 loot that may be on par with eso/gordian, it's not too much to ask to know how to play your job to meet the dps checks for looting.
That being said though, I'm pretty damn sure that SE did not intend for more than 5 parties seeing in one island farming mobs over and over. Last night in HM we had so many people the mobs were dying too fast and my party was starting to lose out chests on some rank IIIs and even star ranks due to everyone being so greedy on tanking aggro and ignoring the mobs. We eventually had to switch to tiny arms island to have tanky enough monsters for every single party, as well as get our party tank to just dps and offtank adds because the other groups are too stubborn/greedy to do so.
Do you have proof of this? If that was honestly the case, FATEs wouldn't be working and neither would hunts, espesically the latter when I've been there when it was released on 2.0, the monster wouldn't ever render on my screen but I can still tap it with ground targetted AoEs. If what you said was true for 0 partcipation, I wouldn't get the bare minimum for tapping with AoE, let alone full with a decent party (and never mind the fact that this was never a problem, just "early pulls")
You need to do X amount of damage to get credit. When there's more people in the area, the boss dies faster and less time to DPS. If you have less people, the dps requirement becomes much tighter when you consider the shorter kill-window. There's a lot of things to consider, whether or not they were actually dpsing (because most people won't admit that they were slacking, or stay silent when I'm calling them out) or debuffs/adds. The other problem is that when you have so many people, there's also the 60 debuff limitation. It really hurts if you a SMN or MCH because good handful of their dps comes from DoTs/wildfire.




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