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  1. #31
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Also, if it is as simple as requiring a certain HP% of damage done, then it actually becomes more important to split groups as the "best" group becomes better geared. Let's assume that "gold" loot is 8% of the boss' health:

    Group 1: 15% 2: 14%, 3: 13%, 4: 12%, 5: 11%, 6: 10%, 7: 9%, 8: 8%, 9: 7%

    Here, 8 groups get loot, which is still okay. Now, what happens if groups 1-3 all do an additional 2%?

    Group 1: 17%, 2: 16%, 3:15%, 4: 11%, 5: 10%, 6: 9%, 7: 8%, 8: 7%, 9: 6%

    Two groups definitely don't get loot, and a third might get some. Go up even a little bit more (or, even worse, the threshold is higher than 8), and half the zone is popping S ranks for nothing.

    e: Remember, damage is zero-sum - one group being better doesn't make the other group bad, just not as good.
    (0)
    Last edited by Kyani; 11-22-2015 at 11:07 AM.

  2. #32
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    You have to be on the ball for Stars too. If one of your people is still out grabbing adds, reign them in, if dps are slouching, get on them, if your tank isnt the main, make sure they are in dps stance. Healers dpsing as well.
    (0)

  3. #33
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    This is the same problem as http://forum.square-enix.com/ffxiv/t...o-chest-drops/

    And more importantly its the same as: http://forum.square-enix.com/ffxiv/t...g-Chest-Credit

    Which has been accepted as a bug by development. We'll have to see what exactly they decide to do to fix the problem. Our FC tested the issue notably together in 24 man normal and hard Diadem runs. We confirmed that if you only have three groups all groups will get credit on essentially ever single kill even if you have two members missing (and the other groups have 8). While if you have 6 groups or more groups will start to loose credit, and groups missing a person may get locked out entirely unable to get credit at all. I believe the issue can be observed with four groups, becomes a problem with five groups, and becomes critically bad with 6 groups or more.

    The root cause of the issue appears to simply be drops are managed by a static damage threshold which does NOT scale as more groups attack the same mob. A secondary part of the problem is that there is a maximum dot limit on mobs, and this makes certain classes and group compositions extremely sub-optimal WHEN more than 4-6 groups are attacking the same target.
    (1)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  4. #34
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Stupiduglytaru View Post
    Sounds like low dps to me, our group with 3 dps 2 tanks were able to receive credit on stars during dino zerg mode.
    My FC group was only 7 members and for each HNM/NM we downed we got rewarded for it. With one tank and one healer the DPS should be enough to get the contribution for the kill. OP some of your DPS must've been dragging their feet.
    (0)

  5. #35
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kyani View Post
    ...
    You're missing some details or opting out on something, because I've never had this problem in any of my diadem HMs. The times I had missed a star rank is when we had deaths within the party or had a split party. I've gotten credit with 5 dps before, but we had used LB and all of our cooldowns, while missing credit with a full party due to deaths or other circumstances. If you had SMNs or MCHs, then their damage would take a nose dive if there's too many people because of the debuff limit of 60 (which also eats up wildfire).

    Again, if threat had any correlation, you could just provoke and get on top of the enmnity list. It's the reason why FATE and hunt mobs are immune to provoke since they work off an enmnity count for contribution.

    The problem still remains that the damage threshold for credit doesn't seem to change in relation to the amount of players as you said. The smaller the kill window becomes due to the amount of competency/people present. the harder it is to meet that threshold. Other factors like the 60 debuff limit work against obtaining that damage threshold.
    (0)
    Last edited by RiceisNice; 11-23-2015 at 01:25 AM.
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  6. #36
    Player
    TiaHeart's Avatar
    Join Date
    Oct 2015
    Posts
    94
    Character
    Tia Heart
    World
    Phoenix
    Main Class
    Fisher Lv 60
    Quote Originally Posted by RiceisNice View Post
    You must be this high to ride the loot train...At this point we're looking at 210 loot that may be on par with eso/gordian
    1. Its not only "on par" many diadem items are BiS
    2.Well i find it to be sure, the most rewarding, but also actually most fun content ATM. The only other thing that hits my "this is the right level of difficulty, and reward, and challenge, fun etc" button is primaefarm, and with 100+ kills on everything owning every single reward thrice thats kinda meh. Even for those who do raid (and I do not) its still this "weekly" thing. Diadem loot being unlimited, you can play 24/7 and hope to have progress on top of your "just for the fun of it". Some like it, others don't but there sure are aspects that are truely beneficial. I leaped 195 to 208 after the first three days (of playing all day) instead of going "oh hey its tuesday, ill run the weekly raid and cap the weekly eso and then do nothing from wednesday on to return next tuesday, for the next ten weeks!
    3. Alternatives. So if you dont want to (or cant) do high tier raiding, are you supposed to only run VA once a week and then go level sideclasses you wont even play in low level dungeons youve run bazillion times while capping tomes (on wednesday)? I like myself diadem more ^.^

    That being said though, I'm pretty damn sure that SE did not intend for more than 5 parties seeing in one island farming mobs over and over
    Maybe, but that defense doesnt work for the S ranks. Even if parties farmed in 3 locations, you would be better off assuming they unite on S rank calls. Allowing 72 people for "hunt" but only 24(?) to register on the same mob is bad, the end. Missing chests from low ranks because its more crowded than the system can handle? Oh noes, my brass! Missing the shot at gold chests? ;(

    Do you have proof of this? If that was honestly the case, FATEs wouldn't be working and neither would hunt
    Maybe OVERWORLD handles this differently because it always allowed more people whereas INSTANCE has been 24 max so you could somehow apply a DIFFERENT SYSTEM (for reasons of less complex coding and/or less ressource consumption? Overworld s ranks seem to "mess up" my game a lot more than any ini does, even diadem). Experience is all the proof i need here for myself, no agronumber, no contribution, no reward. You can even fly off sometimes if you hit a mob but get no agro at all and neither did any of your teammates. If you do get "registered" for fighting it, you cant do that. If everyone gets a quick first hit and a number, its almost autogold. If another of those ps3 players is in the party who wont even have the star load before it reaches 80 percent hp - oh well, gg. Because no matter how much dps he will push out then, it doesnt count any

    You need to do X amount of damage to get credit. When there's more people in the area, the boss dies faster and less time to DPS. If you have less people, the dps requirement becomes much tighter when you consider the shorter kill-window. There's a lot of things to consider
    Im well aware of all that and its correct. Still you also need an agro number to actually credit your dps. With people who are fast you get every single gold even in 5-7 party Sranks. The dps treshhold isnt really high IF your whole team makes it on the list. Thats one reason why people provoke the S rank (they get on the list, others lose their spot) over tanking adds. The other is, well dps. Sure they are "greedy" but they didnt make the rules, they just play along to them. And some people keep ranting about their competitive drives. Its right there, diadem is currently pvpve coated with hunt/fate/rng. But its also pvpve. And less numb than farming fates or low lvl inis for relic *cough cough* xD
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    Last edited by TiaHeart; 12-16-2015 at 10:00 PM.

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