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Thread: Diadem Leeches

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  1. #1
    Player
    Amarante's Avatar
    Join Date
    Feb 2013
    Posts
    99
    Character
    Dextera Domini
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Make gathers loot available in the treasure loot pool. Solved ^^
    (5)

  2. #2
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Amarante View Post
    Make gathers loot available in the treasure loot pool. Solved ^^
    unless I misunderstood the posts in this topic alone, any chest that a gatherer unearths and opens grants loot pretty much like a treasure map by allocating any basic stuffs randomly within the party and allowing all party members to lot on anything good. So, doesn't that mean that the problem is solved? Unless you're saying that literally every scrap of material the gatherer harvests from nodes must be shared too. I think that's an extremely unfair and arguable point.
    (1)

  3. #3
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kosmos992k View Post
    unless I misunderstood the posts in this topic alone, any chest that a gatherer unearths and opens grants loot pretty much like a treasure map by allocating any basic stuffs randomly within the party and allowing all party members to lot on anything good. So, doesn't that mean that the problem is solved? Unless you're saying that literally every scrap of material the gatherer harvests from nodes must be shared too. I think that's an extremely unfair and arguable point.
    Could you explain how it is unfair?

    How is it fair to the combat focused people that the gatherer has access to everything they work for, yet a gatherer can just go solo from the group, make a crap ton of gil, and have access to all of the combat equipment? All the while making the combat focused people have to work harder to get credit.

    Side question to all:

    I've seen a couple of places that mark credit is 100% based off of damage, not emnity like standard hunts. Can anyone confirm or deny this? If so, do you have a link?
    (7)
    Last edited by Whiteroom; 11-13-2015 at 04:24 AM.

  4. #4
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Whiteroom View Post
    I've seen a couple of places that mark credit is 100% based off of damage, not emnity like standard hunts. Can anyone confirm or deny this? If so, do you have a link?
    Yes. Yes I do =D

    Quote Originally Posted by Cherzy View Post

    0:33:50
    Q: You mentioned that we would be in instances with other parties, but does that mean there will be struggles to claim monsters or treasure chests?
    A: I’ll explain using gameplay.
    While not an answer to the question, we made adjustments to the party list UI so that party members that are not nearby have their names greyed out. When they get closer, their names will appear as normal in the party list. Additionally, information will be displayed in the mini-map regarding which direction your party members are.

    As you can see, the map is very large, and up to nine parties will be able to enter the instance. Think of it as a field area that fits nine parties. You’ll be able to communicate with others as well through shouts and such. During a test play session with the developers, we saw various shouts asking for help, and we would go over to their location and give a hand.

    In regards to reward distribution, since there are nine parties, while there may be situations where you are uniting with them to fight, the fundamental design is that of a field area, so the concepts are the same. In field areas, the first to attack a monster will secure drops, and those who attack afterwards will be entitled to rewards after dealing a certain amount of damage to the monster’s HP. This same rule will be applied to Exploratory Missions, so we’d like players to team up with other parties and defeat a large number of monsters. However, unlike the FATE system, there is no system in place for earning rewards through generating enmity. If we had this kind of system in place, it would like to situations where players just continuously use Flash to get rewards.
    Bolding emphasis mine =)
    (5)

  5. #5
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Noxifer View Post
    Yes. Yes I do =D



    Bolding emphasis mine =)
    Thank you for that info, it will help with FC runs this weekend.
    (2)