The leechers are bad in Diadem. I've already run into 2 today.
The leechers are bad in Diadem. I've already run into 2 today.



Or maybe give us the option to disband and reform parties while in the instance. There are times when some members are done and want to leave or they switch to their gatherers while the remaining people would still like to carry on battling. I'd be happier with that over a vote kick feature. You could join up with other like minded individuals while in the instance.


Well Idk, last night my raid had 2 pugs with us in Diadem, the 2 of them were at random places doing random things and loot randomly popped up like every couple minutes while us (the raid) were looking for mobs or flying around chasing ranks. Not sure what they were doing, or how and why we got free loot, but if it was them, then I thank them.
Sure what you say is a problem, but after all, you get the freedom here.
Alternatively, everything they gather could be put in the treasure pool. It is a "group" activity after all. That'll learn them.

What it boils down to is very simple. Every single item that gatherers get should go onto the loot list. Since gatherers are allowed to roll on every gear drop then every non-gathering player should be able to roll on the mats gathered. Not agreeing with that being fair just points you out as one of the leechers
Allow vote kicking, remove cool down timer
/end thread
Make gathers loot available in the treasure loot pool. Solved ^^
unless I misunderstood the posts in this topic alone, any chest that a gatherer unearths and opens grants loot pretty much like a treasure map by allocating any basic stuffs randomly within the party and allowing all party members to lot on anything good. So, doesn't that mean that the problem is solved? Unless you're saying that literally every scrap of material the gatherer harvests from nodes must be shared too. I think that's an extremely unfair and arguable point.



Could you explain how it is unfair?unless I misunderstood the posts in this topic alone, any chest that a gatherer unearths and opens grants loot pretty much like a treasure map by allocating any basic stuffs randomly within the party and allowing all party members to lot on anything good. So, doesn't that mean that the problem is solved? Unless you're saying that literally every scrap of material the gatherer harvests from nodes must be shared too. I think that's an extremely unfair and arguable point.
How is it fair to the combat focused people that the gatherer has access to everything they work for, yet a gatherer can just go solo from the group, make a crap ton of gil, and have access to all of the combat equipment? All the while making the combat focused people have to work harder to get credit.
Side question to all:
I've seen a couple of places that mark credit is 100% based off of damage, not emnity like standard hunts. Can anyone confirm or deny this? If so, do you have a link?
Last edited by Whiteroom; 11-13-2015 at 04:24 AM.
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