Results -9 to 0 of 43

Thread: Infinite arrows

Threaded View

  1. #26
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,267
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Februs View Post
    In the past, Samurai's attacks and spells changed depending on what kinds of Katana's you had in your inventory/equipped. You would use it, and, depending on durability, the sword would break and you'd have to buy another to use the technique again. Obviously, this would not work in an MMO, but I am curious how you guys think this kind of mech will be handled in the future, especially lore-wise.
    You should play SAM on FFXI. It is not like you said in your post. Why would a SAM use consumable katanas? Katanas do not break easily in real life, it only dulls depending on what you cut with it. The metal of the blade is steel that is folded over hundreds of times to the point that there is not a single molecule of air in it. Each katana has its own fingerprint, which is the design markings on the side so you can distinguish who the swordsmith was who made it.

    SAM was a beast in FFXI. When it released, it was not perfect. It could build up TP to insane amounts to unleash Weapon Skills, and it could even Skill Chain them on its own. SAM was also known to miss A LOT during auto attacking, which is why the devs gave it The job ability Hasso, which increased the auto attack speed with two hand weapons, increased accuracy, and boosted attack. Being a DRK/SAM was insane as a killer. Since DRK used two handed weapons, Hasso made it better during battle. It increased TP and accuracy for DRK, and they could dish out a ton of damage.
    (0)
    Last edited by Naraku_Diabolos; 11-11-2015 at 07:35 AM.