So maybe I missed something but how do archers and bards infinite arrows maybe I missed something. I know machinist gets explained but what about archers
So maybe I missed something but how do archers and bards infinite arrows maybe I missed something. I know machinist gets explained but what about archers
I imagine it's simply a matter of a good portion of the Archer's Guild budget being set aside to supplying each of it's recruits with a sufficient quantity of arrows. How much is sufficient? What a silly question. It's enough to get the job done, no more and no less.
あっきれた。
You know how when you log out, you go to bed? Usually? ARC / BRDs spend that spare time whittling arrows.
(In all seriousness, it's never explained, and is just a gameplay and story segregation. I mean, do you really wanna cart around arrows and have to pay for / make them?)
Trpimir Ratyasch's Way Status (7.3 - End)
[ ]LOST [ ]NOT LOST [X]TRAUNT!
"There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination
I've played games where needing to have arrows for archers is a thing and honestly it sucks. >.<You know how when you log out, you go to bed? Usually? ARC / BRDs spend that spare time whittling arrows.
(In all seriousness, it's never explained, and is just a gameplay and story segregation. I mean, do you really wanna cart around arrows and have to pay for / make them?)
Was just curious lol. I never played 1.0 but heard at one point u had to buy arrows. Was it that bad of a experience that they removed it lol
It meant that playing Bard cost money beyond the simple repair costs shouldered by all other jobs. Imagine if Bard performed like it does now, but cost money to play normally? Nobody would play it. And if it performed better than other jobs at the cost of extra gil? "Waaah, rich people have better DPS just because they're rich." There was no way to win with the model they were going for, so they just took arrows out of the equation.
EDIT: Actually, yeah, come to think of it... When you "repair" a quiver of arrows or a stack of enchanted throwing axes/knives in Diablo II, you replenish the stack. Think of the durability on your bow as including your supply of arrows and the inconsistency is solved.
Last edited by Fenral; 11-08-2015 at 09:02 AM.
あっきれた。
Oh yeah, 1.0 archery, lovely times
Me and my best friend mained BRD back then, we were always broke in comparison to all the others. Especially for..what is now called raiding. For other content, you could at least only buy/craft the low-grade arrows, but of course to get top dps, you needed top-grade arrows as well. I remember going rates of 120k per 99 arrow stack >.<°
Using up 300 arrows for one raid evening wasn't rare...so I'm fine with ANY excuse to why we don't use actual arrows anymore xD
But I like Fenral's explanation best:
In 1.0, not only BRDs had consumables, tomohawks and the like, basically everything tanks threw to get hate from afar, also used consumables. Because, duh, axes don't come back once they stick out of an opponent x)
So that repair explanation makes most sense because it adds an explanation for all classes, not just BRDs ^^
As a former MNK main, I miss my chakrams. I was tempted into the shadows by Rogue's ability to throw knives.In 1.0, not only BRDs had consumables, tomohawks and the like, basically everything tanks threw to get hate from afar, also used consumables. Because, duh, axes don't come back once they stick out of an opponent x)
So that repair explanation makes most sense because it adds an explanation for all classes, not just BRDs ^^
あっきれた。
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