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Thread: Infinite arrows

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  1. #1
    Player
    Ashkendor's Avatar
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    Mar 2014
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    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Eye_Gore View Post
    Well its like anything in the game. How does one carry a full inventory, and armory chest? Look at housing items can nearly carry an entire house with furnishings around all I want. Just magic I guess.
    At one point when I was fishing for shark oil ingredients, I had 90 Silver Sharks in my inventory.

    I couldn't help but laugh at the mental image of carrying this enormous stack of sharks around.

    Quote Originally Posted by fm_fenrir View Post
    Maybe people just send you arrows because you're the Eorzean equivalent of Kanye, so every time you wake up your retainers just dump a big barrel of arrows in your inn room.
    "Ma'am, this just arrived for you."
    "...What in the name of the Twelve is that?"
    "It appears to be a bouquet."
    "But are those...?"
    "Yes. Arrows. It's a bouquet of arrows."
    (4)

  2. #2
    Player
    liljramos88's Avatar
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    Sep 2013
    Posts
    211
    Character
    Juan Spellsinger
    World
    Leviathan
    Main Class
    Archer Lv 60
    Now would it be a farfetched idea to implement them as off hand weapons. I mean u won't have to buy them as consumable they would take the off hand slot. There will be diff effects for diff off hand weapons blind arrows could have a chance to cause blindness. There is no stat increase just debuff that could be added. Same could go with tomawaks for warriors I just feel that the off hand weapon slot is a waist.
    (0)

  3. #3
    Player
    WyrahFhurrst's Avatar
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    Oct 2013
    Location
    Limsa Lominsa
    Posts
    495
    Character
    Galyn Dotharl
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by liljramos88 View Post
    Now would it be a farfetched idea to implement them as off hand weapons. I mean u won't have to buy them as consumable they would take the off hand slot. There will be diff effects for diff off hand weapons blind arrows could have a chance to cause blindness. There is no stat increase just debuff that could be added. Same could go with tomawaks for warriors I just feel that the off hand weapon slot is a waist.
    Honestly, the offhand slot is a fair bit superfluous. They might as well remove it for combat classes, and just give Paladin Sword and Shield as one item with the stats combined and the block rate as part of it. As it is, Paladin gets an extra item to customize their appearance that no one else can make use of. The shields for Conjurer and Thaumaturge were silly and unnecessary when they were included, and replacing all of those with a two handed weapon would be much better than requiring double customization.
    (1)

  4. #4
    Player
    Khalithar's Avatar
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    May 2015
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    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Because having to carry around actual ammo is a relic of old MMO design, one that needed to be killed, buried in an unmarked grave, and never spoken of again!
    (5)

  5. #5
    Player
    Jamez82's Avatar
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    Aug 2013
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    348
    Character
    Jay'nes Alexander
    World
    Malboro
    Main Class
    Conjurer Lv 50
    I thought he asked a lore reason and not why the development team gave them unlimited arrows.

    There are plenty of things in this game though that break immersion to the point it boggles my mind why they even bother with a story line. Gotta just learn to live with it. ^.^
    (1)

  6. #6
    Player
    RyuRoots's Avatar
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    Jul 2014
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    579
    Character
    N'rhuna Veraan
    World
    Hyperion
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jamez82 View Post
    I thought he asked a lore reason and not why the development team gave them unlimited arrows.
    Except there IS no lore reason. It's a video game + convenience is the only answer.
    (0)

  7. #7
    Player
    saber_alter's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jamez82 View Post
    I thought he asked a lore reason and not why the development team gave them unlimited arrows.

    There are plenty of things in this game though that break immersion to the point it boggles my mind why they even bother with a story line. Gotta just learn to live with it. ^.^
    There is no lore reason, unfortunately.


    why would there be anyway? the only thing toned down in this game is armor design.
    (0)

  8. #8
    Player Februs's Avatar
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    Jul 2015
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    Ul'dah
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    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    There is one thing this thread put into my mind (thinking on previous FF games that had "ammunition types") and it makes me curious about how they might handle the Samurai job (we all know it's coming, so might as well speculate).

    In the past, Samurai's attacks and spells changed depending on what kinds of Katana's you had in your inventory/equipped. You would use it, and, depending on durability, the sword would break and you'd have to buy another to use the technique again. Obviously, this would not work in an MMO, but I am curious how you guys think this kind of mech will be handled in the future, especially lore-wise.

    Do you think they'll handle the samurai move set the same way as any other (Chakra management, for example), or will would you like to see them do something different with the job. It doesn't necessarily have to be consumables, mind you. I can picture the Samurai using two katanas (similar to ninja) in which the left handed weapon is not identical to the right (different from ninja) and effects the play style of the job... perhaps similar to stance dancing for Whm or Pld. Ie: equip this sword for dmg boosts. Equip that one for support boosts. Equip another to completely change you from Dps to Tank (highly unlikely, but you get the idea.) etc.

    Way off topic, but this just kind of popped into my head while I was reading your guys' comments =/.
    (0)

  9. #9
    Player
    Naraku_Diabolos's Avatar
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    Jun 2012
    Location
    Gridania
    Posts
    1,272
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Februs View Post
    In the past, Samurai's attacks and spells changed depending on what kinds of Katana's you had in your inventory/equipped. You would use it, and, depending on durability, the sword would break and you'd have to buy another to use the technique again. Obviously, this would not work in an MMO, but I am curious how you guys think this kind of mech will be handled in the future, especially lore-wise.
    You should play SAM on FFXI. It is not like you said in your post. Why would a SAM use consumable katanas? Katanas do not break easily in real life, it only dulls depending on what you cut with it. The metal of the blade is steel that is folded over hundreds of times to the point that there is not a single molecule of air in it. Each katana has its own fingerprint, which is the design markings on the side so you can distinguish who the swordsmith was who made it.

    SAM was a beast in FFXI. When it released, it was not perfect. It could build up TP to insane amounts to unleash Weapon Skills, and it could even Skill Chain them on its own. SAM was also known to miss A LOT during auto attacking, which is why the devs gave it The job ability Hasso, which increased the auto attack speed with two hand weapons, increased accuracy, and boosted attack. Being a DRK/SAM was insane as a killer. Since DRK used two handed weapons, Hasso made it better during battle. It increased TP and accuracy for DRK, and they could dish out a ton of damage.
    (0)
    Last edited by Naraku_Diabolos; 11-11-2015 at 07:35 AM.

  10. #10
    Player Februs's Avatar
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    Ul'dah
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    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Naraku_Diabolos View Post
    You should play SAM on FFXI. It is not like you said in your post. Why would a SAM use consumable katanas?
    I never said it should. I asked for opinions on how it might work, given some of the history of that job class. I am also very well aware of the durability of a real katana. They do tend to nick and dull easier than broad/straight swords, but I know well that they do not break easily. Thanks for the lesson, though... I guess.

    What I was referencing (in regards to breaking katana's) was the way the Samurai class worked in FF Tactics. Tactics was one of the very first appearances of the samurai in Final Fantasy (aside from FFV), and in that game, the swords could/would break after use. The lore was that the spells/abilities of the Samurai drew upon the soul of the katana that was respective to the ability you wanted to use. Drawing out that soul as an attack risked breaking them. As a result, you needed a healthy stock of them to make sure all of your moves were available to you (until you got up to some of the really rare and good ones, that is. Though, even those could be broken). I was only wondering if it would be something similar in this game, or if different weapons would have different effects, or if they'd just stick with the tried and true methods we see in every other job in the game.

    It sounds like that's the way it was in FFXI (which I have not played). So, I'm guessing we can look forward to standard Tp/Mp based abilities with no variance caused by weapon/ammunition type. Hasso certainly sounds like a useful ability... but something tells me that even if Sam gets it, Drk's/War's would even get to use it. The 3.0 jobs take abilities from other classes, but do not give. If Sam turns out to be the same way, it might not give out any abilities to other jobs.
    (0)

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