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Thread: Infinite arrows

  1. #21
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,268
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by ChiiSoSeriouz View Post
    In 1.0 you needed to buy arrows, apparently it was expensive to bard and was a nuisance. When transitioning to 2.0 they reduced the currency amount by 1 digit, i believe they sighted removal of bard arrows as the reason they did that. So it's not lore related, more of a QoL.
    This is why. Arrows were removed because of the Gil reductions from 1.0 to 2.0. I had 2M Gil in 1.0. Once my character transitioned to ARR, I had about 200,000 gil. Yes it sucked but they had to reduce costs from NPC purchases as they were high, especially arrows. Plus it was annoying in FFXI, with having to purchase stacks of 99 arrows along with ninja tools being at 99. It was expensive in FFXI because of that as well, which is another reason I quit that game as I kept running out of gil because of consumables.
    (1)

  2. #22
    Player
    liljramos88's Avatar
    Join Date
    Sep 2013
    Posts
    211
    Character
    Juan Spellsinger
    World
    Leviathan
    Main Class
    Archer Lv 60
    Now would it be a farfetched idea to implement them as off hand weapons. I mean u won't have to buy them as consumable they would take the off hand slot. There will be diff effects for diff off hand weapons blind arrows could have a chance to cause blindness. There is no stat increase just debuff that could be added. Same could go with tomawaks for warriors I just feel that the off hand weapon slot is a waist.
    (0)

  3. #23
    Player
    WyrahFhurrst's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    495
    Character
    Galyn Dotharl
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by liljramos88 View Post
    Now would it be a farfetched idea to implement them as off hand weapons. I mean u won't have to buy them as consumable they would take the off hand slot. There will be diff effects for diff off hand weapons blind arrows could have a chance to cause blindness. There is no stat increase just debuff that could be added. Same could go with tomawaks for warriors I just feel that the off hand weapon slot is a waist.
    Honestly, the offhand slot is a fair bit superfluous. They might as well remove it for combat classes, and just give Paladin Sword and Shield as one item with the stats combined and the block rate as part of it. As it is, Paladin gets an extra item to customize their appearance that no one else can make use of. The shields for Conjurer and Thaumaturge were silly and unnecessary when they were included, and replacing all of those with a two handed weapon would be much better than requiring double customization.
    (1)

  4. #24
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Because having to carry around actual ammo is a relic of old MMO design, one that needed to be killed, buried in an unmarked grave, and never spoken of again!
    (5)

  5. #25
    Player
    Jamez82's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Jay'nes Alexander
    World
    Malboro
    Main Class
    Conjurer Lv 50
    I thought he asked a lore reason and not why the development team gave them unlimited arrows.

    There are plenty of things in this game though that break immersion to the point it boggles my mind why they even bother with a story line. Gotta just learn to live with it. ^.^
    (1)

  6. #26
    Player
    RyuRoots's Avatar
    Join Date
    Jul 2014
    Posts
    579
    Character
    N'rhuna Veraan
    World
    Hyperion
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jamez82 View Post
    I thought he asked a lore reason and not why the development team gave them unlimited arrows.
    Except there IS no lore reason. It's a video game + convenience is the only answer.
    (0)

  7. #27
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    There is one thing this thread put into my mind (thinking on previous FF games that had "ammunition types") and it makes me curious about how they might handle the Samurai job (we all know it's coming, so might as well speculate).

    In the past, Samurai's attacks and spells changed depending on what kinds of Katana's you had in your inventory/equipped. You would use it, and, depending on durability, the sword would break and you'd have to buy another to use the technique again. Obviously, this would not work in an MMO, but I am curious how you guys think this kind of mech will be handled in the future, especially lore-wise.

    Do you think they'll handle the samurai move set the same way as any other (Chakra management, for example), or will would you like to see them do something different with the job. It doesn't necessarily have to be consumables, mind you. I can picture the Samurai using two katanas (similar to ninja) in which the left handed weapon is not identical to the right (different from ninja) and effects the play style of the job... perhaps similar to stance dancing for Whm or Pld. Ie: equip this sword for dmg boosts. Equip that one for support boosts. Equip another to completely change you from Dps to Tank (highly unlikely, but you get the idea.) etc.

    Way off topic, but this just kind of popped into my head while I was reading your guys' comments =/.
    (0)

  8. #28
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jamez82 View Post
    I thought he asked a lore reason and not why the development team gave them unlimited arrows.

    There are plenty of things in this game though that break immersion to the point it boggles my mind why they even bother with a story line. Gotta just learn to live with it. ^.^
    There is no lore reason, unfortunately.


    why would there be anyway? the only thing toned down in this game is armor design.
    (0)

  9. #29
    Player
    Cromi_Jobly's Avatar
    Join Date
    Oct 2015
    Posts
    62
    Character
    Cromi Jobly
    World
    Diabolos
    Main Class
    Machinist Lv 60
    This isn't only a bard thing. Ninjas have infinite throwing daggers, Paladins have the Captain America shield that returns after being thrown, Warriors have infinite axes to throw, and Dragoons have infinite spears to throw.
    (0)

  10. #30
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,621
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Ok, how about this for Lore.

    Start with an actual arrow. See the arrow. Feel the arrow. Be the arrow. Conjure arrows at will from thin air while nocking the arrow.

    It's a Deep Bard Secret, similar to the Deep Secrets of Dragoons, Warriors, Paladins and Ninjas.

    It is never written in books, or seen in quests.

    It's the same sort of Deep Secret for most jobs/classes to provide Actions and Traits that appear magically in thin air whenever you advance. It's why you have that silly stance after learning every new Secret during the class/job quests ...
    (0)

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