I'm terrified of posting opinions here but I'll take the chance. Disclaimer: I main AST, I don't DPS as I'd rather play it as a Buffer class (I think that's what Square intended too.) and I'm i189 overall currently. Also I don't do savage, so that may void my opinion in some senses but I feel what I'm saying here has relation outside savage. I also joined the forum soley to post this and have very little idea how a Forum even works, so sorry if I messed up somewhere.
I think AST is perfectly fine in the heals department. Noct Stance is the "Multi-pull" Stance and Diurnal is the "Normal" stance in my experience. Keeping a tank alive in large pulls is suicide without the shields, and I say this with an i200 globe. However I want to know: WHY IN THE NAME OF THE MOTHER CRYSTAL DO I KEEP DRAWING THE SAME CARD WHEN I SHUFFLE? That isn't useful, that has literally zero point considering the ENTIRE REASON you would use Shuffle is to get a different card. And yet it happens so much I could make an honest drinking game out of it!
And for that matter... Cards are already useless to the point of AST being laughed at. Ewer cards screw up Black Mage's rotation, Summoner/Scholar don't need MP when played right, playing it on a Bard is highly situational to the point of never happening, Dark Knight can't take it while in Darkside (And if he's not in Darkside, you have a terrible DRK in my experience) and it leaves it down to playing it on the White Mage, the Paladin, or yourself. Most of the time I burn the darn things because it isn't even that much of a boost. TP cards are finally decently handy with the party's TP bars being viewable (Remind me why that wasn't in there long before 3.0? Honest question, seems like such an obvious thing especially when Ninja came around.) and Spear... Oh Spear. You're good for nothing but burning. Seriously, what duty finder group is going to be organized enough to put Spear to good use when it works like it does currently? Sure maybe if you were in a raid group over TeamSpeak or something, but why bring AST to a raid right now? That seems to be the general consensus. I've no beef with Arrow, Bole, or Balance. All of those are excellent right now in my opinion.
I do agree Celestial Opposition needs some sort of a rework, even a shorter cooldown would do it. I also think giving Gravity a second effect would be kind of neat, but it isn't something that is making or breaking the class. If I had any input to give to Square, it would be this, and for all I know this could be a horrible idea, but it is my suggestion. Allow draw to store 3-5 charges, with a charge being generated every 30s. This would allow AST to play more cards, have more utility with buffing their cards, and fix this whole mess with quite a bit of ease. Maybe allow Shuffle to do the same or shorten the cooldown on it one.
I will say this, a minor Royal Road 'adjustment' for 3.1? That's it? What a slap in the face.
Sincerely, A guy who loves Time Mages, Astronomy, and Knights. And just wants to main Astrologian and Paladin, but the current state of the game causes everybody to hate their guts.