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  1. #271
    Player
    Carlbuncle's Avatar
    Join Date
    Nov 2015
    Posts
    1
    Character
    Carlbuncle Jr
    World
    Famfrit
    Main Class
    Astrologian Lv 60
    What AST really needs is some kind of adjustment to Luminiferous Aether for their Aggro generation or some kind of Aggro generation adjustment. The amount of Aggro an AST generates trying to keep the party alive in A3S and A4S is way too high and Luminiferous Aether as it is currently does a poor job of alleviating that stress. This just puts unnecessary pressure on the main tank and drops raid wide dps that can only be remedied by somehow pulling out extended balance every minute. This is the only problem I've been having with AST, due to lack of Over Cure and Cure III I have to put out more healing actions to compensate for the lack of AoE potency compared to WHM, yet I don't have a very effective enmity reducing skill or any other means to reduce my enmity.

    Also Collective Unconsciousness is a very niche skill, It would be nice if it was a deployment type action like Sacred Soil and Asylum.
    (1)
    Last edited by Carlbuncle; 11-12-2015 at 07:26 PM.

  2. #272
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by RedHerb View Post
    I'd honestly even be okay with them being able to swap stances in combat. That'd add a whole extra layer of skill and meaning to "stance dancing."

    Could you imagine swapping between those two and cleric stance in combat? Now that's a class I'd love to master.

    Do that and fix the cards and we'd have something on our hands, especially in 4-man content.
    Stance dancing between diurnal and noct would be completely pointless though. The only reason those stances are even there is so AST can fill in the role of throughput or mitigation, whichever isn't present. Switching over to the healing job you already have is just a silly thing to do.
    (1)

  3. #273
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Carlbuncle View Post
    What AST really needs is some kind of adjustment to Luminiferous Aether for their Aggro generation or some kind of Aggro generation adjustment. The amount of Aggro an AST generates trying to keep the party alive in A3S and A4S is way too high and Luminiferous Aether as it is currently does a poor job of alleviating that stress.
    I've seen this happen here and there, depending on how nasty it goes with the healing requirements of a given attempt and how much the MT tried to maximize their DPS. (And it also depends on if there's a NIN or not). If you have a good MT who does all of their tanky duties well but doesn't create an unnecessarily high aggro ceiling for the sake of it, but who focuses on DPS maximization - AST can creep pretty damn close on the hate at times. Nothing you can't remedy with some extra care, but the difference between Shroud ends up being pretty huge in practice.

    As far as AST fixes go - barring some Noct fixes, I'd make Shuffle be on a 30s CD so it'd be up for every Draw (and maybe making it so you can't re-draw the same card), and would also give CO some other effect (5-10% MP restored?), and that would be it. A QoL fix would be making the CU HoT apply instantly, without having you wait on next tick, as is the case with stuff like Soil as well. Would just make casual use of the skill easier, so you could get the HoT up and resume DPSing better.
    (0)

  4. #274
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    Quote Originally Posted by FoxyAreku View Post
    Stance dancing between diurnal and noct would be completely pointless though. The only reason those stances are even there is so AST can fill in the role of throughput or mitigation, whichever isn't present. Switching over to the healing job you already have is just a silly thing to do.
    This is not necessarily true. It would make AST+WHM a lot more valuable by eliminating Nocturnal Sect's main problem, which is HoTs being more desirable 90% of the time allowing for more healer DPS. Being able to switch over for when you do need the shields then switch back to more efficient healing would be the easiest fix as it has no consequence on AST+SCH (it's already fine) and AST+AST (devs want to avoid,that).
    (0)
    Last edited by Kerrigen; 11-12-2015 at 10:31 PM.

  5. #275
    Player
    GarnetTribal's Avatar
    Join Date
    Jul 2015
    Posts
    42
    Character
    Garnet Tribal
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    I was thinking today, ALL the cards need to be useful all the time instead of situationally. If they just changed spear to apply to current cooldown time, and combined spire/Ewer (while upping, slightly, the chance to draw that card to balance it out) that'd go a long way.

    Spear would always be useful, and spire/Ewer would have a greater chance of being useful if it applies to both tp and mp.

    Also, Noct is fantastic in Void Ark, but I find myself using far more mana for not as much healing capabilities. Maybe increase Noct healing to 7% instead of 5%. It's become far more obvious since I've been playing in Noct for Void Ark.
    (1)

  6. #276
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Duirnal will have to be nerfed or potencies to be nerfed if they allow stance swapping for astrologian.
    (0)

  7. #277
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I would have wanted Gravity to act like Holy in that you don't need to target anybody in order to use it. It takes getting used too and it can be quite annoying when the one you target dies and your cast time is interrupted because of it.
    (0)

  8. #278
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Vlady View Post
    Duirnal will have to be nerfed or potencies to be nerfed if they allow stance swapping for astrologian.
    Just put a high mana cost to change stances while putting them under GCD (like Shield/Sword oath) and you can balance things that way instead of reducing the overall potency of the job.
    With this, you make the AST think quite hard as to when to switch and apply some shields.
    It also rewards smart gameplay and good party synergy as well as push the AST to reduce his overhealing (MP saving). It also makes the AST think more about the value of the ewer and arrow to keep for himself.

    No need for a blank hard nerf.
    (0)

  9. #279
    Player
    416to305's Avatar
    Join Date
    Feb 2015
    Posts
    390
    Character
    Psycho Bunny
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by myahele View Post
    I would have wanted Gravity to act like Holy in that you don't need to target anybody in order to use it. It takes getting used too and it can be quite annoying when the one you target dies and your cast time is interrupted because of it.
    I hate that as well, never seems to fail I happen to target the one that dies first every time! I wish Lightspeed didn't decrease attack potency though, at least could spam a few shots.
    (0)

  10. #280
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Let lightspeed be used on offensive spells workout the potency decrease and the white mage loses one of its few advantages over the astro which is strong aoe. The astro would dump all over the white mage in heals and damage.
    (0)

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