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  1. #1
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Alexander_Dragonfang View Post
    M8 U WOT?!

    Crafting has been doing anything but fine.
    You probably should have bolded the caveat that went with that statement as well. The part where I said "Whatever *real* issues crafting has, adding specialist recipes into the mix isn't going to fix them."

    Quote Originally Posted by Alexander_Dragonfang View Post
    Till now our only image is a housing item, if Specialist recipees are that, glamour and vanity items, this will be the best thing to happen to crafting since 2.0
    Why, because fewer people will be able to craft them, cutting down on the supply available? Because there will be less crafters to compete against when pricing said items on the marketboard? Because the players who made the effort to level all crafts under the promise of being be self-sufficient will now instead be blocked from crafting these items without wasting a serious amount of scrips on soulstone swapping?

    I think we may have different opinions on "the best thing to happen to crafting since 2.0". Perhaps you meant to type "worst".
    (1)

  2. #2
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Gyson View Post
    I think we may have different opinions on "the best thing to happen to crafting since 2.0". Perhaps you meant to type "worst".
    It comes down to a matter of perspective. You are obviously and understandably concerned that specialist recipes will make the effort you've put into omnicrafting less meaningful. Personally, I took a gamble and assumed we'd hit a point where they were pushing Specialization more heavily, so I wanted to be "ready," (so I've only been working on gearing my three specializations) but I can completely understand your concern.

    But I'm also trying to look at the change in a broader perspective--as with any change, the developers are intending for it to have some sort of effect on the game, and I think they're trying to encourage us to work together more. Personally, I think that more economic interaction between crafters will have some positive effects on the economy, so long as the recipes themselves aren't highly desirable things. Combat gear and the like probably shouldn't be given Specialization status, or they'll never really be able to balance the various Specializations in terms of worthwhile recipes. We'll have to wait and see if they plan to do anything of that sort.

    Edit to add since I'm at the post cap: I never said that crafters don't collaborate, only that the developers seem to want to encourage *more* of that. It would be so wonderful if you would stop misconstruing people's posts.
    (1)
    Last edited by Alahra; 11-09-2015 at 04:38 AM.

  3. #3
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Alahra View Post
    ..as with any change, the developers are intending for it to have some sort of effect on the game, and I think they're trying to encourage us to work together more. Personally, I think that more economic interaction between crafters will have some positive effects on the economy, so long as the recipes themselves aren't highly desirable things.
    I'm really not sure why people keep pushing this idea that crafters aren't purchasing items from other crafters on the marketboard. One only has to look at the sale history (available on any marketboard) of crafting tools, crafting attire, and crafted components to see that crafters are indeed purchasing items made by other crafters. These items are always moving, all the time. Specialist recipe items are just going to be "one more thing" that crafters purchase off the marketboard, out of the plethora of items they're already buying from there.

    Nor are specialist recipes going to add some never-before-seen collaboration between crafters. The game already has that with FC workshops. It had it before FC workshops. I collaborate with other crafters in my guild every time we're trying to help an undergeared guild member get suited up in the latest and greatest equipment. No specialist recipes were required to make that collaboration happen.

    The only impact specialist recipes will have on the market is reducing the amount of crafters a specialist has to compete against when selling their specialist recipe items. So, expect them to be abnormally expensive, as well as in short supply. This is me trying to contain my excitement over that effect on the market economy: :|
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