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  1. #101
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Ranzan View Post
    It's made up of one person. With these specialist recipes wouldn't that mean even less people on the market? Since it's only one person on said market already.
    It means people will have to get the stuff they can't craft themselves from other people, in other words, take part in the market. Generally speaking of course. I'm honestly not sure how you come to the idea that market is made up of one person.

    Only a crafter that makes absolutely everything for themselves and gathers absolutely everything for themselves could seperate themselves from the market. Key word being seperate, as any particular person not taking part in the economy wouldn't stop the economy itself. Though, if every crafter was an omnicrafter and decided to seperate, then yeah there would be no market for anyone.
    (2)
    Last edited by Mutemutt; 11-08-2015 at 11:52 AM.

  2. #102
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    Well, i already started leveling alts when specialists were announced prior to the release of 3.0. One of them is ready now to max out crafting. The other will follow if the recipes are at all worth worrying about. I expect (hope) the recipes will be nothing more than glamour or other things that don't require HQ results, in which case, i won't bother gearing up the alts beyond normal HQ gear.

    The sad part of all of this is that specialist or no specialist, there really is nothing significant for crafters to do aside from advancing their own crafting gear. Seems to me that the focus should be on that problem, not on erecting barriers to content.
    (0)
    Last edited by Waeksyn; 11-08-2015 at 11:50 AM.

  3. #103
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    782
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Mutemutt View Post
    It means people will have to get the stuff they can't craft themselves from other people, in other words, take part in the market.
    Or they'll just turn to a friend and not go anywhere near the market. So how does that help the market?

    In reality a specialist has less crafters competing against them on the market, which I believe is one of the reasons some are so excited by the idea. It's not encouraging market use, it's eliminating the competition.
    (0)

  4. #104
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by RyuSaarva View Post
    I dunno why everyone joined this hate bandwagon for specialist skills, whistle while working is always worth using it saves you turns when you increase progress
    Except it doesn't. It has 11 stacks, which only drop during a good/excellent condition material. That means to get the most out of it you need 11 good/excellent conditions before your durability runs out. At higher level crafting, these are less common than people might prefer. Also , unless it is on a stack of 3 (3,6,9), this skill has precisely ZERO effect. Even when it does kick in, it's basically just a 50% boost, which you can get using cross-class skills more easily, and cheaper.
    Quote Originally Posted by RyuSaarva View Post
    heart skill is of great use if you are lucky but if you are unlucky it can fail you horribly
    That pretty much sums up ALL of the skills currently. They rely too much on luck to be worth using. I'm not going to throw rare ingredients away on pure chance. I'd rather stick to tried and tested methods which I know will work, and give me the best possible chance for a high quality item.

    Honestly, these specialist skills are so bad they're indefensible. It's not a 'bandwagon', it's just poor design, plain and simple.
    (1)

  5. #105
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Not an opinion on whether it is good or not, just what I'll wind up doing, make of it what you will. If there are specialist recipes that produce and require crafting Mats, I'll probably go on the market board and bother friends for the mats ((Assuming I'm not hit with a wave of not caring)). If they are just hats, shoes and dresses, I'll probably wind up making all of what one of the specializations offers, switch, make more, and switch as I go.
    (0)

  6. #106
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Gyson View Post
    Why are we suggesting that crafting needed the addition of a "small social aspect" to begin with?
    I'm suggesting that it's what the developers seem to want. This is an MMO, and SE has a long history of encouraging social interaction in their MMO design, and they've long been trying to encourage more economic interaction between crafters (witness Terminus Putty or the period of time when BSM only had one 3-star recipe, an ingot), but haven't been able to do so because of the strength of omnicrafting.

    And while I don't know what they're going to do for long term plans, *neither do you.* However, what information we have right now suggests at least a little bit that the specialist recipes are not going to be major ones. We won't know whether they will be, most likely, until 3.2. As of right now, it looks like we're going to see cosmetic items and the like, so almost nothing is going to change for you.

    The sky is not falling.
    (1)

  7. #107
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    yes it does save turns, if you have satisfaction buff up when you increase progress, you need fewer uses of those skills, you need to be extremely lucky to get get all 11 stacks and you don't need to in order for the skill to be usefull and if you don't like luck based skills I assumme you never use hasty touch either.

    To me it seems that you just read some rotation online and never bothered to figure out uses for skills by yourself, just like people who watch video guides and follow them 100% eventhough they are not perfect since they were made as soon as possible to get add money.
    (0)

  8. #108
    Player
    Ranzan's Avatar
    Join Date
    Aug 2013
    Posts
    366
    Character
    Kheima Rayne
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Alahra View Post
    This is an MMO, and SE has a long history of encouraging social interaction in their MMO design
    Crafting and gathering is a solo activity. Why do people always ignore that important detail? Just like people ignore that less people can craft these recipes so prices will go up. But people love to say more people will interact with the economy when all they are doing is putting a gate up. Nothing right this instant is stopping people from picking up crafting. This will not get more people to craft. This will in fact make it harder to get certain thing (specialist recipes) done.

    Also the main problem is less people are crafting because it's not really needed to function is the main aspects in the game.Plus those Specialists Skills, let's be honest those are horrid by themselves. You STILL need multiple lvl 50 crafts just to have a chance at HQ. They not fixing anything to get more people crafting until crafting will be relevant to the main aspects of this game. The average player is not going to pass up on tomes gears that's free than go by crafted gear that will cost them a small house do to said crafter lack of competition due to specialist recipes.
    (0)
    Last edited by Ranzan; 11-09-2015 at 12:45 AM.

  9. #109
    Player
    Ayerinn's Avatar
    Join Date
    Jun 2015
    Posts
    451
    Character
    Az Zurrei
    World
    Behemoth
    Main Class
    Bard Lv 70
    I still have the specialist quest in my log...purposefully waiting until they fixed specialist. Now that it has a meaning, I recommend anyone like me who didn't bother yet to wait to see the recipes before you choose (also collaborate with friends to get all the bases covered)!
    (0)

  10. #110
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ranzan View Post
    Crafting and gathering is a solo activity. Why do people always ignore that important detail?
    The activities themselves are, yes. But the economy is not. Crafting and gathering are still going to be solo activities after Specialist recipes are introduced. Omnicrafters will potentially need to buy more things off the MB than they do now, and that's ultimately the extent of the change.
    (1)
    Last edited by Alahra; 11-09-2015 at 01:27 AM.

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