It's almost like discussions can evolve :PPlease actually read the first post, understand the topic, and for the love of effing god, stop trying to turn this discussion into "big pulls are always objectively right or you're just bad." That's not even the issue being discussed.
The problem is people besides the tank trying to set the pace without communicating. People who communicate can sort things out and come to terms, and you may be surprised that a mutually agreed-upon pace does, in fact, lead to a smoother and faster run than just assuming bigger is always better.
But fine, back to original topic? If your healer pulls, just pick it up. Your healer knows what he can or can't heal. If they pick up more mobs, then the problem is that you didn't beat them to it.
When in doubt, assume sarcasm
And the tank doesn't know? Making again a lot of assumption here again. In the case of another tank, let's say one that isn't used to tanking still and doesn't use is CD often, the healer is not in any place to determine in is place that he can tank ''this amount''.
In all of this, I am just against healer/dps going really far (Like 100 yalms aways) to get trash that I would eventually get as soon I finish most mob. I would probably start aggroing them once the last one is at like 10-15%.
What it boils down to is, while some of you are able to read the tank in what they are capable of and call it correctly, a vast majority of the time the healers or dps want to get in on this strange fascination of "help" they are wrong and either cause the tank to go in WAY over their head when they knew they couldn't handle it or end up getting themselves killed. If you really want to speed the run up, help with killing the current mobs as opposed to running off (not dealing any DPS) and bringing more to the party. Not all tanks are ready to speed run like you want them to, either accept it or leave the dungeon and wait.
Honestly its this mindset that causes potential people to sway away from tanking for duty finder thus increasing the wait for DPS/Healers. I practically refuse cus of the stuff I see tanks go through.
Last edited by AlphaFox; 11-08-2015 at 12:11 PM.
Dont really understand, if the healer thinks the run is going to slow, there is a cleric stance for a reason.
You. I like you :3What it boils down to is, while some of you are able to read the tank in what they are capable of and call it correctly, a vast majority of the time the healers or dps want to get in on this strange fascination of "help" they are wrong and either cause the tank to go in WAY over their head when they knew they couldn't handle it or end up getting themselves killed. If you really want to speed the run up, help with killing the current mobs as opposed to running off (not dealing any DPS) and bringing more to the party. Not all tanks are ready to speed run like you want them to, either accept it or leave the dungeon and wait.
Honestly its this mindset that causes potential people to sway away from tanking for duty finder thus increasing the wait for DPS/Healers. I practically refuse cus of the stuff I see tanks go through.
Isn't used to tanking by 60? Then they should work on that first and foremost. You're not making less assumptions than me, you're just making the opposite assumptions.And the tank doesn't know? Making again a lot of assumption here again. In the case of another tank, let's say one that isn't used to tanking still and doesn't use is CD often, the healer is not in any place to determine in is place that he can tank ''this amount''.
In all of this, I am just against healer/dps going really far (Like 100 yalms aways) to get trash that I would eventually get as soon I finish most mob. I would probably start aggroing them once the last one is at like 10-15%.
And the healer can still make that call. If I'm on whm and a scrub tank with no cooldowns does big pulls, it means a couple less holy's worst case. The healer knows how much they can heal. I've been there many times, and you're really overestimating the difficulty.
It can still be annoying when someone else pulls for you, but "I don't want to tank dungeons anymore..." really? It's worth an eye roll, and then you should've just thrown out an unleash and moved on.
Last edited by Malevicton; 11-08-2015 at 12:26 PM.
When in doubt, assume sarcasm
Then don't tank?
The title is mostly just to drama a bit because I thought it would be funny. I could have tanked the big pull. I can tank ways more than the average. It never have been a question that I couldn't or that I was a dead weight. I am bringing this up because people doesn't want to have fun anymore. They want fast thing everywhere. They want eso cap day 1. They don't even look how awesome the fight goes when everyone is unleashing their abilities. They don't want to ask or help others. They just want to ''get it over as fast as possible''.
And guess what? Those peoples are the first one to come on forum and complains that there is nothing to do or the game lack of content.
Have you thought 'those peoples' are perhaps waiting on their party to continue and having time to post whilst waiting? Majority of my posting is done whilst waiting for people in game sadly
There is an amount of times I can stare at similar animations without being bored.
Personally I have fun running things with my group of friends more often than strangers as our success/ mistakes are remembered.
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Ugh, I hate the whole "everyone who doesn't stop for 10 minutes to look at flowers in between pulls is a dead eyed soulless husk who can't have fun" shtick. A lot of players enjoy speedruns more, and it's pretty obvious why, even if it's not your cup of tea. You aren't brightening the world, you're trying to make everyone have fun the way you want to have fun, which not everyone will.
Heck, even the people who do fall into the deadeyed soulless husk category, can you blame them? 2 dungeons are all that's there, all anyone's had for almost 5 months, and they were faceroll from day 1. Doing them slower won't make them any more fun, it'll make it even more boring. At least with larger pulls you have to actually hit buttons, and if you don't there will be consequences. With small pulls most of your party can afk and the only problem will be a slightly longer run. If someone's sick of those dungeons then making them longer and less engaging won't help.
So, are we not talking about a hypothetical awful tank anymore? You said you can pull more easily, so if the party wants you to then why wouldn't you? To force them to have fun?
When in doubt, assume sarcasm
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