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  1. #11
    Player
    Krylo's Avatar
    Join Date
    May 2015
    Posts
    272
    Character
    Khaela Alteri
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Kuwagami View Post
    Maybe if the game was well designed for the trinity (aka tanks and healers can't stand still doing nothing on a regular basis) this wouldn't be a problem.

    Nerf tank damage output so that they have to really keep hate, increase mobs damage (constant damage, not tank busters) so that healers have to heal instead of regen/afk and main tanks have to stay in tank stance, leaving dps stance for OT situations only.
    It's funny how this has never come up until the meta changed, expecting tanks and healers to do more than stand around--despite the fact that the game was always like this. Healers can DPS in dungeons straight from level 15 on, and tanks only hit a couple rocky areas where tanking is actually hard. And at 50? Tanks and healers have always been able to be lazy and do nothing for swathes of time.

    Yet it's only recently, when the DPS meta started its trickle down from raiders that people started asking for fights to be designed 'more for the trinity'.

    No, you're not fooling me--if you actually wanted tanking and healing to be challenging roles, people would have been asking for these things right after launch. If SE were to actually nerf tank damage, and increase mob damage across the board the same people complaining about having to DPS now would be complaining about how they can't stop healing ever, or how hard it is to hold aggro against any DPS who knows their job. Because it'd be even more stressful than DPSing is now.
    (3)
    Last edited by Krylo; 11-06-2015 at 07:45 PM.