



People really seem to forget this aspect of XI when they put on the nostalgia goggles. As much as I loved the game, I hated not being able to play a job I liked during endgame because it wasn't "viable."


When I get into battles in other final fantasy games, when no healing is needed I make my healers attack enemies. No point in just letting them stand there and do nothing.


Sadly IndeedSadly, that's not the "meta" in the current game system, despite the devs removing accuracy in healers end game gear; therefore, indicating they don't really want them to dps, that's still not the case.
Prior to 3.0 STR-only tanking was controversial, but most believe it was better for skilled raiders or when you're overgeared. Now it seems generally accepted to be a STR tank and VIT tanking is the one that's viewed a controversial.
I am seeing alot more people posting how tanks/healers should dps; not dps when they can, but dps as part of their jobs.


I usually make them defend because they have low defense and I'd rather not waste time healing a healer or risk them getting killed.
EDIT: Or I have them use support skills. You know, because they're a support class.
Last edited by SonKevin; 11-06-2015 at 12:37 PM.
Bam right here. FF14 healers have very little supporting abilities, that's why people want us to dps so much. What does a WHM do when everyone's topped off and not taking dmg? Or a Scholar? AST have some form of support with thier cards but it's not enough to keep them (or maybe it's just me lol) busy enough to not pop a cleric stance and dps when everyone's topped off.
Same kind of goes with tanking. There's little to no punishment for going dps stance or equipping str gear. It's not like if you do you get one shotted, you just take a little bit more dmg. That in return makes the healer's job a little bit more difficult (healing is so light in this game I welcome str tanks with open arms). This is my my opinion after playing this particular game for almost 3 months now.
So far I only have experience in A1S and A2S but it seems those two have perfect difficulty for end game raids aside from the stupidly strict hard enrages, which forces tanks and healers to dps more than they should. Having to pop cleric stance during a healing intensive phase, risking the wipe in order to push dps that much more to get that clear for the very first time is pretty questionable disign choice in my opinion
I mean you don't have to use all of your abilities if you don't want to but I enjoy pressing all of my shiny Astro buttons and that includes the attacks.
Also yeah, the hardest cutting edge content should require using all of their abilities in their arsenal, this includes healers using all of their skills. WHM got 3 dps abilities at 50-60 and they should not only be used for leveling.
I don't feel like any less of a healer because i'm not constantly required to spam heals.
Last edited by Calypsx; 11-06-2015 at 02:30 PM.
That's a wild assumption, cause when your tank is getting his face smashed in and he's barking at you about not dps'n enough cause your barely keeping him alive can be stressful..
tanking on the other hand go dps mode and pop cool downs easy peezy but healers have it much worse cause your dps time depends on your group and the tanks competence which now a days arnt very high



I still find it mind-boggling that people assume tanks and healers HAVE to dps. They don't.
It's only required if you want to clear content earlier than intended OR if you have to make up for dps not fullfilling their role.
When AS came out, everyone ran off with ilvl180-190, wondering why they couldn't meet enrage timers. Instead of stopping to think and realizing that MAYBE that's working as intented, as in, this content was never supposed to be cleared until people got better gear and learned to play their classes to their full potential, everyone just turned tanks and healers into dps to meet dps checks that were never meant to be cleared that way....and then proceeded to complain to SE that tanks and healers "have to" dps to clear AS...


yes and no, the flavor of the mnth job aspect was bull.
And OP you pretty much just descriped DCUO
job role: tank heal support
class role: dps.
had to reach level 10 to unlock ur job role which....... ppl hardly used or switched on the fly to attient certain gear.
personally speaking i rather SE keep the roles, and not allow players to control that aspect of the game cuz players ruined fun jobs in ff11. Forcing a rdm to heal reguardless of it being their weakest skill was bull. Forcing smn to heal (only able if they cross class whm) was a slap in the face. and Forcing ninja to be tanks, (only possible with war sub) was just... too expensive.
rpg are infact called role playing games and it better to set players up in sactioned party based roles then leave them to their own devises,
the trinity is alive in this game due to how the duty finder system was sep up.
also ff14 1.0 had no jobs all classes was considered dps you had to make a tank healer ext using the cross class system. This meant that if u didn't play according to the community i was not allowed to party up and level.
Last edited by Azazua_azura; 11-06-2015 at 03:34 PM. Reason: ps3 laggy as fk
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