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  1. #1
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4

    Roles need to be changed to better reflect the game.

    As evident with the people on this forum, I believe that role names should be changed. I think it will clarify a lot of questions the fan base has and would let SE finally come to terms with the game they made. Here are the roles and their new names:

    Tank ---> DPS that can take hits
    Healer ---> DPS that can heal
    DPS ---> DPS that can't meet DPS checks without the other two roles DPSing

    I know the names are long, but I think it would completely help people understand the horrible abomination that this game created in regards to roles. I know now that I will never be a tank and I know now a healer will never be allowed to be a healer. They must DPS. They must use the skills that were implemented to make it easier for them to solo content in dungeon/raid content so they can finish a dungeon an extra minute or two earlier while putting those two classes under duress while DPS continues to chug along with no issues.
    (79)
    Last edited by SonKevin; 11-06-2015 at 10:54 AM.

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Well...people were saying the trinity is archaic.

    Now we have nuanced unity. We're all DPS before yoshida.
    (19)

  3. #3
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    Quote Originally Posted by Zojha View Post
    Well...people were saying the trinity is archaic.

    Now we have nuanced unity. We're all DPS before yoshida.
    The trinity is kind of archaic. The biggest problem this game was compromising on support characters. FFXI did it right. FFXIV still can't decide the game it wants to be.
    (7)

  4. #4
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Or just have everyone do everything and call it a day. It'll be like FF7 all over again where I can have everyone play exactly the same.
    (2)

  5. #5
    Player
    Jadmus's Avatar
    Join Date
    Sep 2013
    Posts
    54
    Character
    Jadmus Beldacard
    World
    Zalera
    Main Class
    Paladin Lv 100
    Trinity is fine, lower DPS checks and increase tank danger for more defensive itemization.
    Let mechanics be interesting/difficult, numbers game secondary to that.
    (31)

  6. #6
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,380
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jadmus View Post
    Trinity is fine, lower DPS checks and increase tank danger for more defensive itemization.
    Let mechanics be interesting/difficult, numbers game secondary to that.
    ^This. For all the complaining about PLD's damage/lack of damage going on, not once have I seen anyone actually stop and consider that maybe it's not the class/Job that's the problem, but simply the content that is the issue here (or more specifically, players whined for 'ultra hard content' that they've now delivered on, but the community being what it is decided to try to steamroll it as usual and found the gimmick way of doing so, unfortunately resulting in a repeat of FFXI where certain Jobs were considered 'useless' for certain content).

    Too many people are seeing an entire class/Job through the prism of just one end-game raid. Maybe everyone should stop and think then that maybe it's not the Job that's the problem or how it's set up, but that the content is simply being played the wrong way?

    But then, I don't bother with end game (I never have been interested in it and probably never will) so I guess I'm the wrong person to be having an opinion on this subject.
    (35)

  7. #7
    Player
    sackings's Avatar
    Join Date
    Jan 2012
    Posts
    6
    Character
    Sac Kings
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by SonKevin View Post
    I know the names are long, but I think it would completely help people understand the horrible abomination that this game created in regards to roles. I know now that I will never be a tank and I know now a healer will never be allowed to be a healer. They must DPS. They must use the skills that were implemented to make it easier for them to solo content in dungeon/raid content so they can finish a dungeon an extra minute or two earlier while putting those two classes under duress while DPS continues to chug along with no issues.
    if you find DPS on tank or healer stressful, no offense but you really dont understand your job that well or its capabilities.
    (9)

  8. #8
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    Quote Originally Posted by Enkidoh View Post
    community being what it is decided to try to steamroll it as usual and found the gimmick way of doing so, unfortunately resulting in a repeat of FFXI where certain Jobs were considered 'useless' for certain content).
    While it's a repeat of FFXI in that term, it's nowhere near FFXI as a whole. PLD is probably the only class that is having this issue. More so then any others in the past due to the fact that PLDs were never supposed to be DPS. The introduction of DRK really fucked things up. It would have been nice for them to set it up so WARs were more like paper, but did more damage while PLDs were built like rocks, but did little damage. They could make the tanks swap and do their thing and have people figure out how to make it work. On the other hand DRKs and their players like maxing their DPS which is only fueling WARs in wanting to keep tanks as DPSs. It's insane. They need to introduce bosses like Absolute Virtue. That'll teach the community.
    (5)

  9. #9
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Enkidoh View Post
    ^This. For all the complaining about PLD's damage/lack of damage going on, not once have I seen anyone actually stop and consider that maybe it's not the class/Job that's the problem, but simply the content that is the issue here (or more specifically, players whined for 'ultra hard content' that they've now delivered on, but the community being what it is decided to try to steamroll it as usual and found the gimmick way of doing so, unfortunately resulting in a repeat of FFXI where certain Jobs were considered 'useless' for certain content).

    Too many people are seeing an entire class/Job through the prism of just one end-game raid. Maybe everyone should stop and think then that maybe it's not the Job that's the problem or how it's set up, but that the content is simply being played the wrong way?

    But then, I don't bother with end game (I never have been interested in it and probably never will) so I guess I'm the wrong person to be having an opinion on this subject.
    *nod nods* This is a worthwhile discussion.
    PLD is a formidable tank, but the content is demanding a DPSer that tanks.
    (13)
    Last edited by Niqote; 11-06-2015 at 11:57 AM.

  10. #10
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Agreed, not too happy how every single role in this game -has- to DPS. Sometimes its okay, but when it becomes the norm..thats when things need to be fixed ; ;
    (26)

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