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  1. #151
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    the side quest story are pretty lame, they should some of them together for a bigger story, then i think people would care more. I even do the 200 sp quest that have you run all around the city, i hate them, but when i see a ? mark over someones head i feel i have to go to them, lol.
    (0)

  2. #152
    Player
    Sontawila's Avatar
    Join Date
    Apr 2011
    Posts
    161
    Character
    Sontawila Wila
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Please stop with this elitest nonsense already!

    If you want to feel "unique" by spending hour after hour, day after day, year after year farming Dynamis, limbos....etc and after that you may or may not get the ubber equipment you flushed your life for it...then by all means..FFXI is still available.
    (1)

  3. #153
    Player
    odette's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    188
    Character
    Kaoru Okada
    World
    Hyperion
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Azurymber View Post
    Question is in the topic. Please -STAY- on topic. Post how -YOU- would feel and nothing more

    Put another way, just answer the following:
    How would you feel about "end-game" gear being replaced every 3 months or so via new raid/s or other end-game activities?

    And to mods: if you think this thread is going off topic please just delete the posts of those who did anything but answer the question rather than closing or deleting the thread.

    [SIZE="6"]Please do not debate or start flame wars. Only Answer the question. It is intended to provide devs with people's viewpoints on the question WHICH IS THEORETICAL. I'm not sure why people feel the need to turn every thread into a flame war or polarized debate full of personal attacks.[/SIZE]

    My Feelings:
    I feel that if gear were to become outdated so quickly FFXIV would have to drastically increase the quality of end game content to become competitive. At the moment I strongly feel that FFXIV's raids, while great, can not compare to the raids of other games (due to lacking interactiveness, voice acting, and deeper stories). If end game content became based on the current quick-spawn HNM system and the current style of raids, I feel like people would only come back for a week after each patch, eventually find another game that involves them more and that they feel like they can "invest time" into, and leave FFXIV completely.
    well you want another ffxi, gears for eternity, for 3 months is good, so every 3 months have new content , the problem are "elite" people that never work or study in real life and their waster of time all time in the game

    so is good idea reemplace gear every 3 months
    i dont want another ffxi for got 1 item gear take me years is ridiculous.
    maybe you are ls leader, and your want all items for you and uses all people for your goals
    no thanks
    (0)

  4. #154
    Player
    Cycloptichorn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    448
    Character
    The Cyclops
    World
    Cactuar
    Main Class
    Gladiator Lv 44
    I think it's worth pointing out that when new gear comes out, the old gear doesn't become un-useful. Armor doesn't stop protecting your char, weapons don't stop hurting mobs.

    The only thing that happens is slightly better gear gets released, with slightly better stats, that looks a little different. That's not a problem in terms of gameplay or your being able to do the things you want to do in the game. It's a problem with people's inability to enjoy themselves if someone else has something slightly better than they do.
    (0)

  5. #155
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    the accomplishment feel wouldn't be there at all (there is already a lot of this feeling missing already :S )
    And i don't think that SE could maintain the Speed to add enough content to make it worth while. They should rather create more complex instances that last and take longer time. The current instances already provided even causal players with a lot of good gear in almost no time.
    (1)

  6. #156
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    500
    the real question here would be,
    would you rather have multiple gear choices within a short range of time (3 months+~-), or would you rather have one set of powerful equip to stick to for a long time?

    personally i like to have multiple choices.
    i want equip to help the player to enhance his characters skills, but not so high to make equip play the main role of character development.
    equip should help your playstyle in your class, and this can be done with multiple sets.
    like one set giving higher HP to fight bosses with strong attacks, another set to give more elemental defense for magic types and so forth.

    Monster Hunter is a good example for that, you have so much gear to choose from, but even the rarest pieces only help you so much if used on the right type/element of boss.

    alot of equipment that is obtained not to easily and not to hard keeps the fun up to keep hunting dungeons and work together with friends/ls members to achieve a goal instead of going on hunt for one specific set that is very hard to obtain and probably 3/4 members of your group want.
    remembering back how long it took me to get my assassin gauntlets for my thief from dynamis-xarcabard (1 year and 2 months to be exact) surely was a goal to achieve, but it took way too long.
    and at the same time, if you're in a bigger group of players and alot of people want the same piece of equip it will take very long to get it for everyone.

    FFXIV shouldn't restrict itself by only giving you one good reward over a long time from one dungeon only, i want it to have many dungeons and other open world content to give many rewards of equip to choose from and use depending on the situation.

    if anything at all i'd go with then it would be a rare weapon that can be obtained over a long series of quests that require you to obtain various rare items to obtain it.
    (0)
    Last edited by Black_Rose; 09-17-2011 at 01:51 AM.

  7. #157
    Player
    HoolieWho's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    Gear becoming obsolete after three months would be bad, but that is a misrepresentation of Yoshida's post.

    A new challenge every three months where the hardcore players get to assert their dominance and be the first to show off the new loot is a good thing. Even with new gear coming out regularly, it might be a long while before something specific like the best-in-class tanking rings are made obsolete.

    Content can have worthwhile rewards other than gear. Access to new areas, like Sky and Sea, or new weaponskills like those obtained from Nyzul Isle assault are examples from FFXI.

    So there is potentially a lot of "stuff" to obtain, not all of it gear. A certain percentage of that stuff should become obsolete every three months or so.
    (2)
    The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."

  8. #158
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Azurymber View Post
    Put another way, just answer the following:
    How would you feel about "end-game" gear being replaced every 3 months or so via new raid/s or other end-game activities?
    This is not what Yoshida said. Your entire thread is invalid because you are debating something that is not an intended addition to this game.

    Yoshida said, after three months time the current end game gear would have become more readily available. Therefor, he would like to add more new an exciting end game gear within that time frame to ensure that "Hardcore" player will continuously have something to strive for.

    At No point in time did he say that the new gear would be so vastly superior that it would make the previously released gear useless. In fact he has a long discussion about how having a variety of very good gear to choose from would expand a users ability to individualize his character while maintaining a top tier set of gear.

    If you subscribe to this OPs theory you are effectively telling the development team not to release new gear on a regular basis. Do you honestly want to get one set of really good gear and then never see any more good gear put into the game? What would be the point of that? What would you do after you got all the really good gear?
    (3)

  9. #159
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    I find it funny that some people have difficulty answering a simple question. Nowhere in the OP does it say that this IS the system they are going with.

    The purpose of the thread is obviously just to gauge the community's thoughts on the subject. It's a "what if" scenario, aiding the devs by hopefully preventing a mistake before it happens. In this case, it's showing the dev team what NOT to do, considering the votes.
    (1)

  10. #160
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by ChiefCurrahee View Post
    look at FFXI, level 75 gear (cap / end game gear) was largely balanced amongst each other. Gear from limbus wasn't more powerful than gear from Sky which wasn't more powerful than gear from sea, than gear from Nyzul Isle, than gear from Dynamis.
    They all shared similar stats, carried their own prestige.

    While gear in FFXI was largely situational, you can count on XIV to be similar.
    I just have to point out the flaw in this argument.

    Endgame gear in XI was almost never anywhere near the same "Stats" and due to the macro swaping nature of the game you could have situational gear to switch on/off. Wether it was dynamis/limbus/sea/HNM all of them took a extremly long time investment so you couldn't really focus on all areas and had to focus on one to get anything in the end.

    FFXI and FFXIV couldn't be any more different in terms of how armour is balanced and obtained.

    XI: Hard to get anything good, situational stats for macro swaps gave developers alot of lee-way to make crazy types of gear.

    XIV: Easy to get anything good, situational stats can't be macrod so all armour needs to be "Good" less variable stats to play with.
    (3)

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