

I doubt that they are seeing triple digit clear rates, You could take that 40 men on your server, adjust it for a "raiding" server, and you would still see sub 1% clear rates.
The only real raid content in the game should have never been catered to such a small minority. Coil was fine and it looks like we ill be going back to something similar, something that appeals to a much larger raiding audience.



May I ask why -one- raid/dungeon in this game has to cater specifically to the casual market? Why shouldn't there be content for the best of the best? The 1% excuse is not viable. With that logic, no MMO's should have really hard end game raids.I doubt that they are seeing triple digit clear rates, You could take that 40 men on your server, adjust it for a "raiding" server, and you would still see sub 1% clear rates.
The only real raid content in the game should have never been catered to such a small minority. Coil was fine and it looks like we ill be going back to something similar, something that appeals to a much larger raiding audience.



It is kinda hard justifying development if said content isn't even touched by the majority of the playerbase. A dungeon truly designed so that only the top 1% would attempt to clear it would probably be seen as a waste of time and effort. This game isn't designed for just the 1% to do. That's why the devs design fights around what percentages of players are willing to clear it by x amount of time. If people aren't even interested to play it, or are leaving because of it, what's the point of giving the playerbase more of what doesn't appeal to them?
Last edited by Kallera; 11-06-2015 at 04:52 AM.


I don't like content like "Coils" so I pretty much on a few accounts just avoided it. Its just not fun content.It is kinda hard justifying development if said content isn't even touched by the majority of the playerbase. That's why the devs design fights around what percentages of players are willing to clear it. If people aren't even interested to play it, or are leaving because of it, what's the point of giving the playerbase more of what doesn't appeal to them?
It matches well with the 0.12% score.
1% being able to clear != 1% attempting it.It is kinda hard justifying development if said content isn't even touched by the majority of the playerbase. A dungeon truly designed so that only the top 1% would attempt to clear it would probably be seen as a waste of time and effort. This game isn't designed for just the 1% to do. That's why the devs design fights around what percentages of players are willing to clear it by x amount of time. If people aren't even interested to play it, or are leaving because of it, what's the point of giving the playerbase more of what doesn't appeal to them?
How many games do you play and don't finish.
Also if if was too easy people would simply do it and be done and never repeat it after gearing up. Instead this forces people to become better players.


Go run a raid group and try replacing someone like a tank or healer once you're on a4s. Let me know how it works out for you. You are skimming the surface of the issues here. Even with SREX weapons next week, only a handful of groups will be getting clears. This whole "git gud" argument has destroyed raiding communities across a majority of the servers. There is no content tier out there for the average joe raider.
.................Most of the people I knew who ran Coil have stopped raiding now, and many of them have left the game entirely. Normal Alex is a face-roll. Savage is boring up until A3S, and then A3S is a months-long face bashing to get absolutely nothing worthwhile-- the gear all looks the same, we've already seen the cutscenes on day one in Alex Normal, and fights aren't even fun. I guess that's a good thing if SE wanted to kill raiding for the majority of people who ran and enjoyed Coil.
QFT x 100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
Last edited by zosia; 11-06-2015 at 05:42 AM.
I am sure there is other content in this game that is not touched by the majority. So you are saying there should only be content in a game that the majority likes? Bah!It is kinda hard justifying development if said content isn't even touched by the majority of the playerbase. A dungeon truly designed so that only the top 1% would attempt to clear it would probably be seen as a waste of time and effort. This game isn't designed for just the 1% to do. That's why the devs design fights around what percentages of players are willing to clear it by x amount of time. If people aren't even interested to play it, or are leaving because of it, what's the point of giving the playerbase more of what doesn't appeal to them?
This game severely lacks in variety of relevant content. People stop playing when they are bored. And just because people aren't clearing as4 doesn't mean there aren't people above 2% of the population trying to clear savage Alex.


So, Coil was casual content? What does that make alex normal? Mega casual content? I am not arguing for no challenge what so ever, I am simply being practical.
You have three difficulties we can reference:
Easy - alex N - for casuals
Normal - what coil was before echo - for general raiders
Hard - savage coil/alex - for raiding elite.
If we can only have two, why would you want to give the general raiding population the short end of the stick? SE is obviously going to have some easy version for the casual crowd leaving us a choice between normal and hard. If giving the general raiding population, that 10% of the population that cleared coil without echo, a raid they can complete in a reasonable amount of time, then I am all for giving the raiding elite the short end of the stick. I would also count myself as part of that sub 1%, but I don't want to spend another three months working on just four bosses. It was not fun, at all.
Last edited by zosia; 11-06-2015 at 05:10 AM.



Because a thing called echo buff exists. If you can't beat it now, wait till then with more gear and beat it later. If I recall, the only thing holding most people back from doing SCoB(Savage) was lack of rewards. Raiding is never going to appeal to a large audience no matter how well balanced it is unless you make it stupid easy like it is right now. If what you are seriously asking for in difficulty is Too Easy > Mode that can be beaten by most groups before the odd number patch hits, then I think our conversation is done.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote
.


