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  1. #1
    Player
    Miscreant's Avatar
    Join Date
    Dec 2013
    Location
    Lisma
    Posts
    351
    Character
    Claire Delune
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    Quote Originally Posted by zosia View Post
    snip
    Even though my server is big it's not the most raid orientated, both Ragnarok and Odin are the raiding servers for the EU and I'm sure both have quite a few more teams who have cleared Savage.
    (0)

  2. #2
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Miscreant View Post
    Even though my server is big it's not the most raid orientated, both Ragnarok and Odin are the raiding servers for the EU and I'm sure both have quite a few more teams who have cleared Savage.
    I doubt that they are seeing triple digit clear rates, You could take that 40 men on your server, adjust it for a "raiding" server, and you would still see sub 1% clear rates.

    The only real raid content in the game should have never been catered to such a small minority. Coil was fine and it looks like we ill be going back to something similar, something that appeals to a much larger raiding audience.
    (2)

  3. #3
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by zosia View Post
    I doubt that they are seeing triple digit clear rates, You could take that 40 men on your server, adjust it for a "raiding" server, and you would still see sub 1% clear rates.

    The only real raid content in the game should have never been catered to such a small minority. Coil was fine and it looks like we ill be going back to something similar, something that appeals to a much larger raiding audience.
    May I ask why -one- raid/dungeon in this game has to cater specifically to the casual market? Why shouldn't there be content for the best of the best? The 1% excuse is not viable. With that logic, no MMO's should have really hard end game raids.
    (4)

  4. #4
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Velhart View Post
    May I ask why -one- raid/dungeon in this game has to cater specifically to the casual market? Why shouldn't there be content for the best of the best? The 1% excuse is not viable. With that logic, no MMO's should have really hard end game raids.
    It is kinda hard justifying development if said content isn't even touched by the majority of the playerbase. A dungeon truly designed so that only the top 1% would attempt to clear it would probably be seen as a waste of time and effort. This game isn't designed for just the 1% to do. That's why the devs design fights around what percentages of players are willing to clear it by x amount of time. If people aren't even interested to play it, or are leaving because of it, what's the point of giving the playerbase more of what doesn't appeal to them?
    (12)
    Last edited by Kallera; 11-06-2015 at 04:52 AM.

  5. #5
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Kallera View Post
    It is kinda hard justifying development if said content isn't even touched by the majority of the playerbase. That's why the devs design fights around what percentages of players are willing to clear it. If people aren't even interested to play it, or are leaving because of it, what's the point of giving the playerbase more of what doesn't appeal to them?
    I don't like content like "Coils" so I pretty much on a few accounts just avoided it. Its just not fun content.

    It matches well with the 0.12% score.
    (0)

  6. #6
    Player
    Alexftw's Avatar
    Join Date
    Oct 2015
    Posts
    130
    Character
    Alex Ftw
    World
    Shiva
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Kallera View Post
    It is kinda hard justifying development if said content isn't even touched by the majority of the playerbase. A dungeon truly designed so that only the top 1% would attempt to clear it would probably be seen as a waste of time and effort. This game isn't designed for just the 1% to do. That's why the devs design fights around what percentages of players are willing to clear it by x amount of time. If people aren't even interested to play it, or are leaving because of it, what's the point of giving the playerbase more of what doesn't appeal to them?
    1% being able to clear != 1% attempting it.

    How many games do you play and don't finish .

    Also if if was too easy people would simply do it and be done and never repeat it after gearing up. Instead this forces people to become better players.
    (3)

  7. #7
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Alexftw View Post
    1% being able to clear != 1% attempting it.

    How many games do you play and don't finish .

    Also if if was too easy people would simply do it and be done and never repeat it after gearing up. Instead this forces people to become better players.
    Go run a raid group and try replacing someone like a tank or healer once you're on a4s. Let me know how it works out for you. You are skimming the surface of the issues here. Even with SREX weapons next week, only a handful of groups will be getting clears. This whole "git gud" argument has destroyed raiding communities across a majority of the servers. There is no content tier out there for the average joe raider.

    Quote Originally Posted by Mandze View Post
    Most of the people I knew who ran Coil have stopped raiding now, and many of them have left the game entirely. Normal Alex is a face-roll. Savage is boring up until A3S, and then A3S is a months-long face bashing to get absolutely nothing worthwhile-- the gear all looks the same, we've already seen the cutscenes on day one in Alex Normal, and fights aren't even fun. I guess that's a good thing if SE wanted to kill raiding for the majority of people who ran and enjoyed Coil.
    .................

    QFT x 100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    (8)
    Last edited by zosia; 11-06-2015 at 05:42 AM.

  8. #8
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kallera View Post
    It is kinda hard justifying development if said content isn't even touched by the majority of the playerbase. A dungeon truly designed so that only the top 1% would attempt to clear it would probably be seen as a waste of time and effort. This game isn't designed for just the 1% to do. That's why the devs design fights around what percentages of players are willing to clear it by x amount of time. If people aren't even interested to play it, or are leaving because of it, what's the point of giving the playerbase more of what doesn't appeal to them?
    I am sure there is other content in this game that is not touched by the majority. So you are saying there should only be content in a game that the majority likes? Bah!

    This game severely lacks in variety of relevant content. People stop playing when they are bored. And just because people aren't clearing as4 doesn't mean there aren't people above 2% of the population trying to clear savage Alex.
    (0)

  9. #9
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Velhart View Post
    May I ask why -one- raid/dungeon in this game has to cater specifically to the casual market? Why shouldn't there be content for the best of the best? The 1% excuse is not viable. With that logic, no MMO's should have really hard end game raids.
    So, Coil was casual content? What does that make alex normal? Mega casual content? I am not arguing for no challenge what so ever, I am simply being practical.

    You have three difficulties we can reference:

    Easy - alex N - for casuals
    Normal - what coil was before echo - for general raiders
    Hard - savage coil/alex - for raiding elite.

    If we can only have two, why would you want to give the general raiding population the short end of the stick? SE is obviously going to have some easy version for the casual crowd leaving us a choice between normal and hard. If giving the general raiding population, that 10% of the population that cleared coil without echo, a raid they can complete in a reasonable amount of time, then I am all for giving the raiding elite the short end of the stick. I would also count myself as part of that sub 1%, but I don't want to spend another three months working on just four bosses. It was not fun, at all.
    (10)
    Last edited by zosia; 11-06-2015 at 05:10 AM.

  10. #10
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by zosia View Post
    If we can only have two, why would you want to give the general raiding population, the short end of the stick? S
    Because a thing called echo buff exists. If you can't beat it now, wait till then with more gear and beat it later. If I recall, the only thing holding most people back from doing SCoB(Savage) was lack of rewards. Raiding is never going to appeal to a large audience no matter how well balanced it is unless you make it stupid easy like it is right now. If what you are seriously asking for in difficulty is Too Easy > Mode that can be beaten by most groups before the odd number patch hits, then I think our conversation is done.
    (2)

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