Quote Originally Posted by TlainaToha View Post
I just hope the removal of the same story/savage diffculity doesn't mean those of us who can't / don't want to do savage get locked out of the story. I don't mind if story mode gets bumped up in difficulty a bit but it will feel pretty bait and switch if they jack it all the way up to savage diffculity and remove our option to get a proper easier story mode.
I will have the pitchforks at me again, but I don't believe you should have things handed to you right at the start. There needs to be challenge end game, there needs to be something you need to work hard to achieve. Not just grind till you get an item you want. This is a video game, challenge should be accepted, not questioned. Story is one of FF's richest features and having it handed to you with no effort at least end game wise devalues the content. I felt like it was a great reward and achievement beating T12/13 in Coils and finally getting to learn the events that transpired. For people who cannot beat that level of difficulty, that is what echo buffs and vertical progression are for, to make it easier for you over time.

People should acknowledge raids are meant to be hard and take with a grain of salt that it is content that might be inaccessible to you till you have the conditions met that you can take it on. All Easy mode accomplishes is you get your satisfaction right away without effort and its left and abandoned after a few small weeks when people get the items they want. Does nothing but become a grind at that point. The content might be suitable for the short term, but it will not last the months. People quit doing Alex(Normal) soon as they got the items they want, it had no real longevity.

Like I said, I am just the unpopular opinion of wanting challenges thrown at me.