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  1. #1
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    Quote Originally Posted by KarstenS View Post
    Noooooo!!!!

    I want to finish it as it is.
    Better get to it then
    (2)

  2. #2
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Can't they just roll the two new dungeons in with Neverreap and Fractal? A roulette should have 4-6 choices... not 2.
    (5)

  3. #3
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    I think part of the inherent difficulty with implementing a "middle ground" version after Story and Savage is the rewards.

    Most people "try" Savage because it offers the best gear in the game. We've seen this before, once Tomestone upgrade tokens are available from the 24 man, the number of Savage runs will sharply drop, or at least Savage progression.
    In general, if the hardest difficulty does not also provide the best gear, then most people wont bother with it at all, aside from the "Super Elites" who will clear it once during the World First races and be done with it.

    The question becomes, what can we offer to the hardcore players to make them want to repeatedly clear the most difficult version?
    - If we make the ilvl of Savage 10 higher than that of Normal (Normal being tougher than Story), then a lot of people will opt to skip Normal if they can kinda clear the earlier parts of Savage, or will farm Normal and ignore Savage entirely due to excessive difficulty.
    - Suppose we make the ilvl the same? Then we need to somehow reward the Savage clears, say Savage drop 3x as many chests? Or each clear of Savage gives you 4 tokens instead of 1, so every clear you can be rewarded for your efforts. Or simply tack on the "Augmented Glowing" effect to Savage drops, so when someone who's rocking Savage gear walks into Idyllshire, all da gobbies be like: "Damn, we got a badass over here!"

    Personally I would lean more towards offering a greater volume of rewards for clearing Savage, and apply a similar methodology to tuning Normal based on Savage.

    For example, suppose we design Savage with a set of mechanics, which have a frequency, damage, and execution duration (how long you have to deal with the mechanic before you fail).
    For Normal, cut the health of bosses down to 75%, mechanics frequency to 66%, damage to 75%, and increase execution duration by 50%.
    So if a Savage boss has 4M hp, its Normal equivalent would have 3M. A tank buster that comes every 100s would come every 150s. Said tank buster in Savage would have a base damage of 30k, in Normal it'd be 22k. And if in Savage you get targeted for a mechanic and have 10 seconds to execute it, in Normal you'd have 15.

    Same general fight, just easier. And in being a toned down version of the Savage fight, it will better prepare people to deal with the "real" mechanics in Savage.
    (3)
    Last edited by Kenji1134; 11-06-2015 at 01:30 AM.

  4. #4
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kenji1134 View Post
    snip
    Gear distribution is easy enough to handle and balance. Get the armor through normal mode, then get the tokens from Savage to upgrade them. Letting you dye the gear is more than enough to show you have higher tier content to other players if we are talking about showing off.
    (2)

  5. #5
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kenji1134 View Post
    I think part of the inherent difficulty with implementing a "middle ground" version after Story and Savage is the rewards.

    Most people "try" Savage because it offers the best gear in the game. We've seen this before, once Tomestone upgrade tokens are available from the 24 man, the number of Savage runs will sharply drop, or at least Savage progression.
    "
    Except the problem we have now is that player interest, clear rate, and possibly overall subscription has dropped sharply because of how easy normal is in contrast to how hard savage is.
    (1)
    ____________________

  6. #6
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by RiceisNice View Post
    Except the problem we have now is that player interest, clear rate, and possibly overall subscription has dropped sharply because of how easy normal is in contrast to how hard savage is.
    Doesnt that in and of itself provide an infallible basis for the need for a "Normal" mode that is between Story and Savage?
    What we call Alex Normal really is just Story Mode, it has trash, it is longer, and its meant to tell a story.
    Savage Mode has no trash, its just you and a boss ready to put you 6...hundred... feet under.
    All we need is a good middle ground, which Yoshida said he considered, but the question is time and resources... Maybe if the XI team would help?
    (2)

  7. #7
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kenji1134 View Post
    Doesnt that in and of itself provide an infallible basis for the need for a "Normal" mode that is between Story and Savage?
    What we call Alex Normal really is just Story Mode, it has trash, it is longer, and its meant to tell a story.
    Savage Mode has no trash, its just you and a boss ready to put you 6...hundred... feet under.
    All we need is a good middle ground, which Yoshida said he considered, but the question is time and resources... Maybe if the XI team would help?
    It does, but I meant it as in response to you saying "if there's no meaningful reward, people won't do savage". It's not nessescarly true; speaking for my group, we did SCoB savage after we had finished FCoB as something to do. The rewards are secondary, the content is primary.
    (0)
    Last edited by RiceisNice; 11-06-2015 at 01:40 AM.
    ____________________

  8. #8
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by RiceisNice View Post
    It does, but I meant it as in response to you saying "if there's no meaningful reward, people won't do savage". It's not nessescarly true; speaking for my group, we did SCoB savage after we had finished FCoB as something to do. The rewards are secondary, the content is primary.
    If anything just give savage gear an extra materia slot over the hard mode. And give it purple text for the bragging rights.

    It's not much but it will be motivation over rewarding nothing.
    (2)

  9. #9
    Player
    Cheraa's Avatar
    Join Date
    Aug 2015
    Posts
    182
    Character
    Cheraa Zedd
    World
    Odin
    Main Class
    Paladin Lv 60
    Quote Originally Posted by RiceisNice View Post
    Except the problem we have now is that player interest, clear rate, and possibly overall subscription has dropped sharply because of how easy normal is in contrast to how hard savage is.
    And Savage don't gives you any kind of Reward.
    I can do Alex Normal on one Day to gain ilvl 190, over time you will hit ilvl 200 through Eso. Alex Savage ilvl 210? For what? 200 is already more than enough for any Content outside of Savage and that will not change with 3.1. Story? Well it is in Normal.

    I assume Alex Savage will really fall apart with 3.1, as it just delivers nothing at all...well it kills your lifetime, but else, no profit at all to play through it.
    (0)

  10. #10
    Player
    Miluiel's Avatar
    Join Date
    Oct 2014
    Location
    Posts
    74
    Character
    Viva Happy
    World
    Moogle
    Main Class
    Conjurer Lv 1
    Meh, that the Roulette will stay as it is right now makes me sad. I thought the patch could actually motivate me to do it daily again. sobbing

    But I really look forward to the Vanu Quests. Ahhh, we can learn their fabulous dance, yey!
    (1)

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