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  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by TheUltimate3 View Post
    Perhaps they wanted it to be grind head against wall difficult, but expected the playerbase to well "git gud" and clear it anyway?

    I mean, wanting your playerbase to be awesome is an admirable goal, if the past few months are any indication such a desire/expectation is...misplaced.
    There's no middleground is why it becomes a problem. You want people to get good? Those that geninuely do want to get good have to curve toward it rather than spiking upwards. Alexander normal honestly does nothing to prepare the expectations of a typical player when stepping into Savage as far as the difficulty curve is concerned. Infact it sorta does both undersell and oversell the expectations imo; Fights are both aren't entirely different or interesting (1, 2 and i hear 4), and fights that become mechanically different and tuned to the point that one mistake at any time during a 9~10 minute fight will lead to a reset (3).

    A1 to A1S would have if it weren't the fact that the fight itself is relatively boring and keeping everything the same + one more mechanic (resins actually drop resins).
    A3 to A3s introduces new mechanics that would be fine, but the lack of curve to how highly tuned those mechanics are leads to problems of it's own. You're going to wipe the moment a lubricant gets through or a liquid gaol walks over a puddle, with no chance of recovery. That's fine and all for savage mode...but I wouldn't say it's the ideal range to slam as the "to-go-to" end game content versus catering to the 1% top players.

    It's also where having a third tier of difficulty would be nice if it was the option. You just want something that's open to the majority of the player base, while at the same time keeping something relevant to teh high end (and if you're going to have to nerf savage, you're essentially taking the latter option away since it kinda defeats the point of it being ball-busting hard to begin with, if that was what they were aiming for)

    And it's just on my own, but savage has gotten me so burned out on Alexander in general, that I can't be assed to gear up my alts with proto-gordian gear. It also doesn't help that the fights are so undertuned that people regularly expect to clear it while netflixxing or afking, pulling less than their weight intentionally otherwise.
    (7)
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  2. #2
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by RiceisNice View Post
    Snip.
    They moved under the impression that they wouldn't need a middle ground because they expected everyone to "git gud". Like I said, admirable but misplaced.
    (0)

  3. #3
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by TheUltimate3 View Post
    They moved under the impression that they wouldn't need a middle ground because they expected everyone to "git gud". Like I said, admirable but misplaced.
    Funny how they do that while nerfing every other piece of content that's already incredibly easy. I'm 99% sure it wasn't them expecting people to git gud, but rather to make it so world first players don't clear it in a week or two, which is still in poor design as it was a locked behind gear and not mechanics for them.
    (0)

  4. #4
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Colorful View Post
    Funny how they do that while nerfing every other piece of content that's already incredibly easy. I'm 99% sure it wasn't them expecting people to git gud, but rather to make it so world first players don't clear it in a week or two, which is still in poor design as it was a locked behind gear and not mechanics for them.
    Pretty much this. It's like the dev team were not happy that the absolute best players in the game could beat their raiding content a few weeks after it came out. It's something that is hard to stop. It happens in every MMO. The only way the WoW dev team has been able to slow down mythic raiders is by having four difficulties.

    3.0 raiding felt like a wild ride with captain Ahab trying to lance his white whale. It makes me happy that they are going to step away from the 3.0 model and try something else.
    (1)