Savage clear numbers are lower than expected.


For the next Alexander on 3.2, it'll probably not use the same Normal/Savage division.
Would be nice if there was some clarification to this. Do they mean to actually make a proper Normal/Savage set up like Second Coil of Bahamut? Alex(Normal) currently is not a well designed method. So would first tier Alex(Normal) just be a lesson to the team and make it actually challenging here on out like regular SCoB/FCoB for the second tier? I would love that, I know people who like the little to no effort mode currently in there, but the game needs to fix this issue because there is no middle ground in these raids and as Yoshi-P says, lacks the man power to release a Easy/Normal/Savage mode.

Amount of people raiding is dramatically lower than it was in 2.0. A lot of once well established statics broke up from Savage. Easy mode at best only favors things in the short term. Very quickly people got what they wanted from there in just a few short weeks and people lost interest in it quick. This type of mode is -fine-, but it needs to be complimented by a Normal/Hard mode. We need the challenge of SCoB/FCoB levels and have Savage there for the very hardcore, to really show the best of the best.

tl;dr: Just copy WoW's raid structure from the pre-Cataclysm era (since you said you cannot do a three tier difficulty structure). Done