Quote Originally Posted by RiceisNice View Post
This just leads me more to believe that Yoshi/the devs doesn't know what he wants to do with the likes of savage mode. They wanted it to be highly tuned that only a small percentage of players would have it cleared, similar to SCoB...so just how high of a clear rate were they expecting? Did this want this to be the to-go to raid for your average players or normal mode (in this case, it's incredibly undertuned if people can ignore mechanics in DF on the first day of release)
Perhaps they wanted it to be grind head against wall difficult, but expected the playerbase to well "git gud" and clear it anyway?

I mean, wanting your playerbase to be awesome is an admirable goal, if the past few months are any indication such a desire/expectation is...misplaced.