stop feeding the troll
stop feeding the troll
Plays an RPG, skips the story. I don't even...
I know right? I almost feel like the OP was creating this thread with trolling in my mind
Or probably he's just the most entitled person, I dunno.
First he insulted the devs in his 1st post (he's edited it now, right) and then he doesn't like to be insulted, too sensitive and defensive.
Last edited by AriaEnia; 11-04-2015 at 06:51 PM.
I toned down my language because I realized someone might make a claim like that. I will give you that I could have been less offensive in my initial post.
This is not a troll, as I said I was venting frustration. I don't know anyone who likes to be insulted. It would make anyone defensive when 30+ people are coming at them with anger and negativity.
As for entitled? I have high standards. Most of this game is very good. This one particular component is very bad. It does not make me entitled to say something is bad when it is bad.
Last edited by zbtiqua; 11-04-2015 at 07:03 PM. Reason: clarification
I will give you an exercise to try that will show you why there is no lore argument.
Sit down with a pen and paper. Write any combination of words you want for as long as you want, and try to create a story on the paper that makes it physically impossible for you to write the following words: "You can now enter Ishgard."
If you are successful, I will delete my character and leave this game forever.
Actually, I just tried to condense the storyline leading you to Ishgard, as that is really the point bothering OP (can't access Ishgard, aka extension, without this part). There are quite a few other things going on at the same time about the true essence of primals, what the echo is and what it means to be a warrior of light, but none of these are deemed interesting by OP so I skipped them.
I understand what you're saying, but really, that wouldn't work. Firstly, because you can't really shorten all the stuff that takes place so easily. You could get rid of a few FedEx quests maybe, and some "let's become buddies" quests, putting them as optional for rushers, but that's all.
Not to mention that your scenario bears no sense for various reasons :
=> there is no king in Ishgard
=> except for a few warriors and outcasts, noone from Ishgard ever leaves Ishgard. The heretics fled in central Coerthas because they could avoid Ishgard's eyes there. Haurchefant is an outcast, he decided to leave Ishgard on his own and would most likely not return if not our situation at the end of 2.55. As for Aymeric, he came only because we were famous primals slayer, and he needed to deal with Shiva (then Vishap)
=> even IF you were to save the pope or whatever in a 3 steps quests, the only reason why they granted you a pass is because your situation was a life-or-death matter, and they were left with "let us come or Ishgard's saviors are dead with your honor shamed eternally". This kind of scenario takes time to develop, you can't just put it as simply as you did.
I wanted to discuss about it but I can't find words to express all I want to say about the subject.
I'll just say that games, and J-RPGs in particular, tell you a story. If you don't like the story, that's fine, but you aren't entitled to the end of the game if you didn't beat the scenario first. FFxiv may be a MMO, but it's also a J-RPG and a FF game. It is focused a lot on storytelling. And I don't think that's a bad thing considering the amount of crap in many other MMOs when it comes to scenario. Despite the fact that it bother people like you who just care of the top end game raids.
Just remember that your category of players represent less than 5% of the players in FFxiv.
I never claimed I was entitled to skip to the end. That is the point of leveling and it takes however long it takes. If this storyline were built into the leveling process, I wouldn't even complain about it. The only problem here is that you have to basically stop playing the game for 3-4 days to do this quest chain.
Sure it would, it would literally work. The complaints you have about the specifics are easily written away. It wasn't the king, it was the pope. He never usually leaves, but he had to for xyz reasons. If you don't like the dragon attack substitute for anything: foiled assasination plot, resembled a foretold prophecy hero, provided critical resources, etc etc.
This is not true. The storyline at lv50 is now a part of the levelling process. You get exp AND the gear to survive more than 10 seconds once you enter any extension zone. Sure they could boost the xp gain a bit, but that's still levelling content now.
Also, they'll add xp in all of the lv50 dungeons next week, so even more levellign stuff.
All in all, you just don't like the fact that you have 100 quests at level 50 rather than them being lv50=> 52 or something. Then trust me, you'll hate the 0 quests part at level 57 (because there is no way to level up faster than quests, no matter how anoying they are) (may not be true anymore now with the FATEs xp upgrade).
The city has lived secluded for a millenia, with no contact at all with other people for many centuries. They do not need anything that their land cannot provide. They have never contacted anyone outside their wall (as a city) and most likely wouldn't have without that Shiva incident. The pope has NEVER moved out of his city. Ever. Only low-lifers ever went out of the territory to "defend dragonhead and whitebrim". Usually never to return again.
The highest rank people to leave the city before Aymeric came to us are knights, who are higher ranked than the commoners used for fodder but don't have any importance politically and wouldn't grant you an access in the city.
Haurchefant left the city on his own and wouldn't have returned ever if not for the scenario you don't want. Aymeric only came because of this scenario you don't want.
Try to find even ONE reason that has even a tiny bit of sense as to why you could enter a city refusing strangers since centuries ago with these conditions. Just one. and then I'll look seriously in a way to shorten the story around that. If that can make sense with HS story, that is.
Last edited by Kuwagami; 11-04-2015 at 07:59 PM.
I don't want you to delete your character, but I want you to also understand the core of how this game functions, and that the context of everything that you do is grounded in the world building provided in the story, certain NPCs change depending on your actions in the story, and you can see the world subtly change as time moves forward (2.3 especially), HW in its entirety requires the world to move forward up to that point, which I get it, for most was gradual, for you its rather quick, but still necessary to retain context (read: not necessarily plot).
As for whether the devs could have made it easier, I don't need to write the story for you, because it has already been done, its the story of Yoshi P being given the job of cleaning up 1.0 and its already established lore. Its an unfortunate situation to be in, but the gates of Ishgard have been locked since well before anyone who started in ARR have been around, and since it wasn't part of ARR they couldn't just say that the calamity caused the gates to open. Also you could say "why didn't they just open them in ARR levelling story" because then they would be open for the 2 years before the expansion that was in the very early stages of development at that point, and people would want to go to a place they should be able to get to.
I understand why you are upset, but there is absolutely nothing that can be done at this point, just be thankful that they have acknowledged it for 4.0 and you will get your summary of HW, as it has been designed that way from the beginning.
Last edited by Lambdafish; 11-04-2015 at 08:33 PM.
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