The dev's can create any level of difficulty they want, so this point is not relevant. They could make the monsters appropriate to the expected gear level without the quest chain.
That is my playstyle it is just a preference and should have no real importance.
Then I expect this 100+ old quest chain requirement to be in place next expansion and every expansion thereafter.
Whether or not a bad idea causes a game to fail does not change the fact that it is bad and it would be optimal to improve it. Using lore to explain the need for this soul-crushing quest chain is not a valid argument considering both the lore and the quest chain were created by people and can or could be designed any way they want. There is no way around that simple fact.
IMO OP made a very reasonable and understandable feedback!....If in purchasing this game there had been a notice saying "after you level you have to go through 100+ pointless old storyquests with endless cutscenes before you can play" I would not have purchased the game. Now I am many, many hours invested and basically have no choice but to go through it anyways....
Can you ppl please be considerate, it is not fun to buy a new game to play old contents, and play the new contents when this game has became old! very simple.
OP below post FYI-
I think many ppl in this forum aare very sensitive and care "other players' experience", please take it easy ^^;
http://forum.square-enix.com/ffxiv/t...akes-it-un-fun.
If you just bought the game, then all of it is "new contents" to you.IMO OP made a very reasonable and understandable feedback!
Can you ppl please be considerate, it is not fun to buy a new game to play old contents, and play the new contents when this game has became old! very simple.
OP below post FYI-
I think many ppl in this forum aare very sensitive and care "other players' experience", please take it easy ^^;
http://forum.square-enix.com/ffxiv/t...akes-it-un-fun.
OP - If you truly don't care about the "contents" then why waste your money on it in the first place? To play with your friends? Doing what? Surely dungeon spam isn't what you bought the game to do with your friends, but if that's the dupe your friends used on you... Bravo!
I find it funny that OP is getting defensive about his stance, claiming he's not talking to us, all the while using the *gasp* public forums.
I'm going to do a TL,DR version just for you so that you understand why at least a great part of this quest chain is necessary by design.
=> first off, Ishgard has refused strangers in its walls for many centuries before the events take place. The events from 2.4 and onwards are the sole reason why they made an exception for you.
=> 2.1 and 2.2 bring some political baseline for future development in the story. If anything, those patches could get a shortened questline but not by a lot. The domans and Yugiri are introduced.
Also, Elidibus. Super important guy for Heavensward, as he is likely to become either a super villain or a controversive ally.
=> 2.3 brings ALL of the basis for the development of the story onward. Uldahn political mess, the fundation of Alphinaud's Grand Company... the grand finale bringing you in Ishgard starts now.
You also make contact again with Haurchefant de Fortemps. He is the guy bringing you to Ishgard.
=> 2.4 patch brings Aymeric, Ishgardian general. You help Ishgard by taking care of their problems with heretics. That makes you appear as an ally rather than a stranger.
=> 2.5 : Ul'dah is more and more in troubles, but the Crystal Braves are too. Nasty stuff kicks in, you lose the benediction of Hydaelyn, the Scions are attacked (and one is killed), we kill a dragon to save Ishgard's ass and we finally reach the climax where the sultana intends to abdict during a feast made to celebrate our victory.
Boom, the Sultan drops, and you're framed, accused for her death. All of the scions go missing at best, or worse, so that YOU can flee. You end up alone, without anywhere to go as the Crystal Braves betrayed you and try to kill you.
That's when Haurchefant and Aymeric (respectively son of one of Ishgard's leader and general of the fighting troops of the city) manage to get you a special "3 people only" (you, Alphinaud and Tataru) authorisation thanks to your help against the heretics and the dragons.
For this sole reason, you are now the first and only strangers allowed to come in Ishgard in centuries, and thus you can enter the extension.
Please bear in mind that I am by no mean a writer and did this without putting much in narration. This is just a poor quality, fast written short version of a well made quest chain bringing in many elements together to reach a conclusion which was really awesome.
There is simply no way you could have ever entered ishgard without going through those quests.
Last edited by Kuwagami; 11-04-2015 at 04:42 PM.
I'm going to pretend I am a writer for this game and create a different scenario to show you why this makes no sense.
1. Ishgard has refused strangers in its walls for many centuries before the events take place.
2. One day, the king of Ishgard decided to venture outside of his city walls. He was suddenly attacked by a dragon. You saved him. He came to trust you greatly.
3. You can now enter Ishgard.
There is no lore argument because the "lore" exists within a system created by the people making decisions. It is like trying to prove to someone that "god" exists because he is written about in the bible. It is a logical fallicy. There is no way around this... sorry.
1. Borderline troll postIf you just bought the game, then all of it is "new contents" to you.
OP - If you truly don't care about the "contents" then why waste your money on it in the first place? To play with your friends? Doing what? Surely dungeon spam isn't what you bought the game to do with your friends, but if that's the dupe your friends used on you... Bravo!
I find it funny that OP is getting defensive about his stance, claiming he's not talking to us, all the while using the *gasp* public forums.
2. I am responding to people because they have taken the time to address my concerns.
3. I play MMOs for progression and competitive raiding.
I personally enjoyed the story, but I did find it grindy as well. My main issue with the 100+ quests required to get to the expansion content was the fact that you gained no XP. It felt like running in place.
Last edited by Draconerus; 11-04-2015 at 06:07 PM.
Actually the lore argument is a fairly valid one, the story you laid out is not the one that happened and it directly contradicts the characterisation and plot development that takes place AFTER you enter ishgard (the new story that SE is trying to tell). Kuwagami has it right by condensing it down as much as he can, but even then a few VERY IMPORTANT plot points are missed out, such as the ascians plans, as well as explanation of the echo (which you might not find important, but it is key to future storytelling, see below as to why this is important).I'm going to pretend I am a writer for this game and create a different scenario to show you why this makes no sense.
1. Ishgard has refused strangers in its walls for many centuries before the events take place.
2. One day, the king of Ishgard decided to venture outside of his city walls. He was suddenly attacked by a dragon. You saved him. He came to trust you greatly.
3. You can now enter Ishgard.
There is no lore argument because the "lore" exists within a system created by the people making decisions. It is like trying to prove to someone that "god" exists because he is written about in the bible. It is a logical fallicy. There is no way around this... sorry.
The main point, logistics aside (I.e this would be a lot of effort on the devs part for very little gain, and a lot of loss), this would mean that there would be a lot more players being tempted to miss out on story (lol I want endgame now) and would mean that there is a growing number of players that SE needs to take into account of not knowing the story, so every detail would need to be repeated constantly so everyone is on the same page, or the story would need to be mind numbingly simple that anyone can pick it up from anywhere.
I will agree that some of the irrelevant quests can be taken out, but that's about feasibility which I think even you would rather they put resources into the content you are actually interested in like raiding, rather than making worse content to make this content shorter
Last edited by Lambdafish; 11-04-2015 at 06:19 PM.
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