Many in this thread are the reason why we have to wait so long for tanks in duty finder. So many are afraid that some nerd without a personality and plays too much is going to judge and shoot them down for trying. So what! You might die trying when doing a dungeon? You sign up to duty finder, expect the worst

I think that dungeons are so generic, thats no problem if somebody is new. Issues can came up if somebody do not know how to play at all. But its not because he/she is new to dungeon.

I don't know about this. A few days ago me and my friend(PLD) were working on unlocking our hard roulettes (I'm rather new to the game and so is he) and while I usually read a guide to the dungeon I didn't have time when we went to Qarn Hard (those tank queues caught me by surprise). We said we were new, nothing from the other two. Trash pulls went fine but the first boss was different. My friend asked for some advice but nothing, not even a peep. We wiped twice because half the party (tank and one dps) had no idea what to do (well I just hit the boss but I'm just a dps and I know we're not very important). So we might have been at fault for not looking up a guide for the dungeon but I still wish that the other people would have said something.
Hi! I'm new!
This is crazy...
But here's my macro.
/p Provoke... @!D@$*(K' OH GOD WHY!?
...
...
Heal me, maybe?

It's hard to deal with some who are new because they do not want to listen. Still, this subject is something that can be taken to an extreme on both sides. There is no real way of correcting this issue mainly because you're dealing with it on a person by person basis.Outside of trials and raids and unless you're new to Sastasha normal, "hi, I'm new" is not a free pass to derp it up. Seeing too much of that excuse lately in lvl 51+ dungeons when healers can't heal through party wide damage, tanks can't control aggro in non-lvl synced parties and deeps don't dodge AoEs or burn adds.
I am taking my tanks to 60, when I go in I do say I'm still new to the dungeon. I haven't gotten the pull route down 100%, I'm 52 in a dungeon that caps at 53 but want to get my gear up there a bit more other than what I have. Boss mechanics..I look up but take any advice, as long as it's done in a positive way.
Still, there have been new people..people in AV who had gear ranging from lv15 and up, wondering why we can't take a boss down quick. Healers in VIT gear or none at all on their accessory side. I've mentioned I'm new and have mixed responses, one was a tank who was trying to learn to heal and we helped each other out "You can pull to the door it's fine" now I know.
Then there have been people who run a head and pull, then it's a mixture of things also. If the healer is good but the DPS runs in and takes over pulling more things to me, I'll save them for the healers sake. Other times, I am trying to learn what I can take due to my level, gear, abilities, mob abilities, what the DPS are doing and how the healer is performing. Each of those takes time, maybe a pull or two for me to realize maybe I can take more.
Guildhests use to be wonderful, I used them to test out HUD \ Macros and get the blood flowing for getting into the tanking mood. The laziness of the new people mixed with the impatient veterans combined in a dungeon makes everything more of a chore than fun.
From what the OP described, no there's no need to pull and face things to the blm, but just know it's not a black and white problem..for every new player out there not willing to learn, there is one who is. For ever veteran player who gets upset due to the run taking up "precious" time of theirs, there's users who have the patience. It ranges, you shouldn't have to take the slow route each time, after a bit you take things to what you're comfortable with and what the party can sustain.
There is no solution to this because each person is different, except hoping that in time these bad players learn and that is something that I don't see happening for the most part. Some refuse to take advice, others will not take advice if you slap a bunch of insults in there
Last edited by Leigaon; 11-10-2015 at 12:29 AM.



Those times in WoD, when the tank would be spinning the boss. You ask them to stop. And they start screaming about being new and cutting slack...
Umm, I didn't know you needed to relearn keeping the boss facing one way in each piece of new content.
"Well spinning the boss didn't work, maybe I'll try that other method that has worked in every other dungeon in the game..."
New is fine, understandable and if mentioned, it can be improved upon with helpful tips and warnings about things that will happen.
Lazy, ignorant and stupid doesn't, can't and well, it usually culminates in the token rage quit.
(been finding a holy tonne of the latter in A1 normal recently, despite none of the people being 'first-timers') -_-
The thing is, there're, like, one million guides on the internet allowing everyone to know a dungeon, or at least boss strats, before entering this said dungeon. So even "I'm new" is not an excuse, imo.
You can try at level 15 (for PLD and WAR) or 30 (for DRK) when it's not "that bad" to be bad. At level 51+, it far too late. You had 20~35 levels to learn the basis, it's more than enough unless you're too lazy to use your brain.Many in this thread are the reason why we have to wait so long for tanks in duty finder. So many are afraid that some nerd without a personality and plays too much is going to judge and shoot them down for trying. So what! You might die trying when doing a dungeon? You sign up to duty finder, expect the worst

Stop being a lazy player and educate the newbies on the currently accepted strategy for that dungeon.
When was the last time any of those "guides" were updated since the content was brand new. Several guides are at least partially useless after over gearing has taken effect. There are many examples of dungeons where mechanics are now just face rolled because they cannot wipe your party any more.
Examples:
1. Lost City of Amdapor; no one does the gates any more.
2. Wanders Palace; King enrage stacks, bah, kill add, what for, stack behind the king? why bother, etc....
3. Cutter's Cry; first boss, guides say how kill the adds, everyone has the healer kite the adds while recasting regen as needed; while tank and DPS burn the boss.
4. Hullbreaker Isle; first boss, who bothers with the bananas any more?
5. Copperbell Mines; guides say to kill the gigas as they spawn, everyone just burns the boss.
etc... There are many more.
Last edited by ChameleonMS; 11-10-2015 at 04:34 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



