I consider damage dealers to be responsible for killing mobs using their tools effectively. Tanks and healers don't step on their toes, but it is same kind of logic as paladins stepping on healers' toes. How does healing paladin prevents healers from keeping party members alive? It doesn't. Unless you are worried about parsing heals. In which case it could be considered stepping on healer's toes... but I can't see how that matters. It is not like paladin has a party wide healing debuff or anything.

Smallest buff to make clemency OP? Tough question. I'd say give it one second cast time and heal the whole group.

For your last question... Have you ever had a tank with poor enmity management skill? I have tanked too many things for my taste. Paladin isn't the only class with healing abilities, do you get offended when classes use self-healing abilities? I don't think so. Your point of view about paladin doing something healers should do seems like a tank getting angry that party members use enmity reduction abilities, because it is tank's job to keep enmity high enough without needing help.

Quote Originally Posted by CookieMonsta View Post
Or why not keep clemency as is but make it uninterruptible?
That would be a good start, but I doubt it would make the skill significantly more appealing.