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  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by RiceisNice View Post
    Wanderer's Minuet says hi.

    Except Wanderer's Minuet is a DPS gain and enables use of Empyreal Arrow.

    Wheeling Thrust does nothing but confound our 100% proc from level 54 while simultaneously adding no additional damage, it actually slows us down in a sense. WM adds 30% DPS and the abilities which are only used under WM makes BRD do more damage than pre-WM. As opposed to WT on DRG, we go from 100% side proc, to random 50% rear/50% side proc with no other benefit or purpose whatsoever. It is literally added skill bloat intended to slow us down in some sense. If we got WT and FC both at 54, it would be fine, but introducing it 2 levels later creates a sense that the skill is pointless and actually degrades us in some regard. Nothing like WM. Again, WM overall makes BRD stronger, albeit more annoying. WT makes DRG 'more annoying' but does not make them any stronger, instead it actually adds another element to pay attention to, AGAIN, with no added benefit. I'd rather have a risk/reward like WM, than a useless kill that is only risk and no reward.

    They could EASILY move WT to level 54 since the abilities WT and FC are twins. Every other job gets 5 unique skills, we get 4 unique skill and a 5th skill that nerfs a previous skill and competes for a proc with no added benefit. It's strictly a cheap design.
    (0)
    Last edited by Jonnycbad; 11-02-2015 at 06:04 AM.

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Jonnycbad View Post

    They could EASILY move WT to level 54 since the abilities WT and FC are twins. Every other job gets 5 unique skills, we get 4 unique skill and a 5th skill that nerfs a previous skill and competes for a proc with no added benefit. It's strictly a cheap design.
    WM is a dps loss by itself, and was a dps loss throughout until the buff. WM only becomes a damage gain once you get empyreal arrow, which the same can be said for WT/FnC except they're strictly dps gains no matter how you slice it, and becomes more so when gerkisoul. Unfortunately what WM adds to BRD is essentially the same as what WT does for your class, cause they could have not implemented WM, but still give us empyreal arrow and ironjaws and it'd still be a DPS increase. It's only because they have to lock those skills behind WM is only then it becomes a gain (because otherwise it's a dps loss if those skills are not factored or otherwise restricted to WM)

    As for "every other job giving 5 skills" does not matter much considering there are useless niches like clemecy, warden's paeon and smoke screen, unless you're happy to have one of those on your DRG and bloat your buttons even more (so you'd probably not even have it on your bar, and thus no difference to what it is now), and that DRG is already balanced between having those skills.

    Quote Originally Posted by Jonnycbad View Post
    For the quadrillionth time, nobody is complaining about RNG of FaC and WT. We're complaining that at 54 it's 100% and at 56 it's now 50% but with no added damage boost. A new ability nerfs a previous ability with no other plus. It's not that the RNG is hard or difficult, it's that we go from having NO RNG, to having a RNG--but there isn't a boost in damage or ANYTHING. If WT came simultaneously with a trait for DRG at 56 that gave Action Damage+10% or something, then at least we could say leveling up to 56 makes DRG stronger, but leveling up to 56 makes DRG weaker.
    And again, this is also the case for classes like BRD, MCH and maybe NIN in the sense that skills do not even make them stronger (only for NIN), but infact make them weaker until you get more skills to supplement it.

    If you're angry about the loss of a "fifth" skill (because this is what it seems with the point you're trying to get across, you'd be perfectly fine if they gave WT along with FnC), I'd say get over it because a handful of other classes have also obtained skills that are effectively useless in practical circumstances and might as well be only working with 4 and the fifth that quite literally does not add anything to their gameplay (not even to make it dynamic like WT does), unless you happen to want one of those skills anyway, then we'll probably be seeing how every job only gets 5 skills but DRG gets the special treatment with 6 skills, useless or not.

    Oh, and you get FnC at level 56. You have no "100%" at level 54. Not to nitpick but it looks kind of bad if you don't even know what level you get your skills for what I assume is your main that you're speaking out for
    (1)
    Last edited by RiceisNice; 11-02-2015 at 09:34 AM.
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