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  1. #61
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,972
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    That is why I mentioned earlier that I believe CO needs a buff improvement aside from the stun, like 10 seconds. The stun duration is fine (4s, 2s pvp).
    (1)

  2. #62
    Player
    RajaVamberaux's Avatar
    Join Date
    Oct 2014
    Posts
    60
    Character
    Raja Vamberaux
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    Can we please stop promoting this "Gravity with Heavy" idea? What would that provide exactly? So what, enemies can't move as fast. Newsflash - if you're using Gravity, they're already grouped together. This would provide no damage mitigation whatsoever. If you want a real improvement to Gravity, at least request something useful, like Slow (which would still be line with the 'Gravity lore').
    (9)

  3. #63
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Oh, gotcha. Sorry, I didn't scroll up high enough to see your previous comment. Yeah, it needs something. An increase to 10-seconds instead of 5 would be amazing.
    (0)

  4. #64
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by RajaVamberaux View Post
    Can we please stop promoting this "Gravity with Heavy" idea? What would that provide exactly? So what, enemies can't move as fast. Newsflash - if you're using Gravity, they're already grouped together. This would provide no damage mitigation whatsoever. If you want a real improvement to Gravity, at least request something useful, like Slow (which would still be line with the 'Gravity lore').
    Wow finally someone that is making sense.
    Why exactly would a heavy on gravity make it better? I want an actual explanation from someone because it makes no sense.
    (3)

  5. #65
    Player
    416to305's Avatar
    Join Date
    Feb 2015
    Posts
    390
    Character
    Psycho Bunny
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by VitalSuit View Post
    Wow finally someone that is making sense.
    Why exactly would a heavy on gravity make it better? I want an actual explanation from someone because it makes no sense.
    I think people are just throwing it out there as a suggestion to make it better than it is so that it's at least similar to Holy. I don't mind it not having stun, my issue is I hate that it's from level 52 or whatever. I feel so useless on hard mode, trials, or lower level stuff not having any AoE. There's so many times where Holy is handy in them to wipe out groups of mobs.
    (2)

  6. #66
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by VitalSuit View Post
    Wow finally someone that is making sense.
    Why exactly would a heavy on gravity make it better? I want an actual explanation from someone because it makes no sense.
    I think most players seem to forget that Gravity costs 20% less MP than Holy. I'd prefer the cheaper MP cost as the "additional effect" versus any frivolous benefit Heavy may have and bumping the MP cost of Gravity to match Holy.
    (2)

  7. #67
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Idea for Nocturnal Sect:

    Add a trait that gives your Benefic and Benefic 2 a certain chance to erect a nocturnal barrier around the target as well for a percentage of the healing done (like in wow how disc priests crits used to apply a barrier to the target), and have it stack with nocturnal field. That way you're not wasting so much MP on refreshing shields with aspected benefic

    Or

    Have your benefic/benefic 2 refresh the shield slightly with each cast.
    (1)

  8. #68
    Player
    Kietsu's Avatar
    Join Date
    Jan 2015
    Posts
    279
    Character
    Kyett Corbeau
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by VitalSuit View Post
    Wow finally someone that is making sense.
    Why exactly would a heavy on gravity make it better? I want an actual explanation from someone because it makes no sense.
    Well it would make AST even more hilarious in Frontlines.
    (2)

  9. #69
    Player
    416to305's Avatar
    Join Date
    Feb 2015
    Posts
    390
    Character
    Psycho Bunny
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ghishlain View Post
    I think most players seem to forget that Gravity costs 20% less MP than Holy. I'd prefer the cheaper MP cost as the "additional effect" versus any frivolous benefit Heavy may have and bumping the MP cost of Gravity to match Holy.
    This I did not realize as I just got my AST to 60 last week so didn't get a chance yet to compare MP costs of spells. If that's the case then that's much better, although without PoM I find Gravity is still a bit weak compared to spamming Holy. Arrow helps but I don't think I've ever had it up while really needing Gravity.
    (0)

  10. #70
    Player
    GeekMatt's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    403
    Character
    Stormageddon Oath
    World
    Brynhildr
    Main Class
    Gladiator Lv 90
    Just spitballing as I've had a few ideas cross my kind reading through some of this.

    Make Noct Sect a buff rather than a stance. Increase in heal potency and shields added to Aspected skills would be great if we could plan out its usage for a fight, rather than being decidedly a whm or a sch type healer.

    Spear; reduces CD time of 1 skill by x Seconds. So Synestry is on CD, I use Spear on myself then click Synestry—it's now closer to being off its CD time. It doesn't have to be much time reduction for it to have a major impact on the abilities usefulness, in a worst case scenario you use spear on yourself and then speed up the cd time of Draw or Shuffle. The big issue I see of course would be other jobs not knowing what to do with it.
    (1)

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