That is why I mentioned earlier that I believe CO needs a buff improvement aside from the stun, like 10 seconds. The stun duration is fine (4s, 2s pvp).
That is why I mentioned earlier that I believe CO needs a buff improvement aside from the stun, like 10 seconds. The stun duration is fine (4s, 2s pvp).
Can we please stop promoting this "Gravity with Heavy" idea? What would that provide exactly? So what, enemies can't move as fast. Newsflash - if you're using Gravity, they're already grouped together. This would provide no damage mitigation whatsoever. If you want a real improvement to Gravity, at least request something useful, like Slow (which would still be line with the 'Gravity lore').
Oh, gotcha. Sorry, I didn't scroll up high enough to see your previous comment. Yeah, it needs something. An increase to 10-seconds instead of 5 would be amazing.
Wow finally someone that is making sense.Can we please stop promoting this "Gravity with Heavy" idea? What would that provide exactly? So what, enemies can't move as fast. Newsflash - if you're using Gravity, they're already grouped together. This would provide no damage mitigation whatsoever. If you want a real improvement to Gravity, at least request something useful, like Slow (which would still be line with the 'Gravity lore').
Why exactly would a heavy on gravity make it better? I want an actual explanation from someone because it makes no sense.
I think people are just throwing it out there as a suggestion to make it better than it is so that it's at least similar to Holy. I don't mind it not having stun, my issue is I hate that it's from level 52 or whatever. I feel so useless on hard mode, trials, or lower level stuff not having any AoE. There's so many times where Holy is handy in them to wipe out groups of mobs.
I think most players seem to forget that Gravity costs 20% less MP than Holy. I'd prefer the cheaper MP cost as the "additional effect" versus any frivolous benefit Heavy may have and bumping the MP cost of Gravity to match Holy.
Idea for Nocturnal Sect:
Add a trait that gives your Benefic and Benefic 2 a certain chance to erect a nocturnal barrier around the target as well for a percentage of the healing done (like in wow how disc priests crits used to apply a barrier to the target), and have it stack with nocturnal field. That way you're not wasting so much MP on refreshing shields with aspected benefic
Or
Have your benefic/benefic 2 refresh the shield slightly with each cast.
This I did not realize as I just got my AST to 60 last week so didn't get a chance yet to compare MP costs of spells. If that's the case then that's much better, although without PoM I find Gravity is still a bit weak compared to spamming Holy. Arrow helps but I don't think I've ever had it up while really needing Gravity.
Just spitballing as I've had a few ideas cross my kind reading through some of this.
Make Noct Sect a buff rather than a stance. Increase in heal potency and shields added to Aspected skills would be great if we could plan out its usage for a fight, rather than being decidedly a whm or a sch type healer.
Spear; reduces CD time of 1 skill by x Seconds. So Synestry is on CD, I use Spear on myself then click Synestry—it's now closer to being off its CD time. It doesn't have to be much time reduction for it to have a major impact on the abilities usefulness, in a worst case scenario you use spear on yourself and then speed up the cd time of Draw or Shuffle. The big issue I see of course would be other jobs not knowing what to do with it.
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