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  1. #41
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    The Gravity should have some debuff like Holy's Stun or something that makes slow or heavy :/
    (1)

  2. #42
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Greven View Post
    What I feel could be reasonable adjustments are:

    - Stronger effect for Luminiferous Aether, The Ewer, The Spire and The Spear (AST drinks MP if you push it while those card buffs feel so less useful than the others);
    What do you feel Ewer, Spire, and Spear should have in strength? Honestly even if Spire restored 100 TP (extreme example) a tick, or Spear was 30% CDR, they'd still mostly be worthless in raids. I think they have to change at their core, or just be much less likely to end up as your final card, with a Shuffle buff(s) or a condensed card pool.
    (0)
    Last edited by Sleigh; 10-27-2015 at 04:22 PM.

  3. #43
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Seems like most people believe it will be a buff in some form.
    I actually worry that it's the opposite, so I hope you guys end up being right..xD
    (0)

  4. #44
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Buff DPS potency and reduce mana cost
    (1)

    Larek Darkholme @ Ragnarok

  5. #45
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Atoli View Post
    Seems like most people believe it will be a buff in some form.
    I actually worry that it's the opposite, so I hope you guys end up being right..xD
    I don't think they'd have bothered mentioning it in the same line as NIN, PLD and BRD if that was the case!
    (0)

  6. #46
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    I don't quite know what they are going to adjust. I feel AST is in a very good spot right now. Perhaps Noct Sect because its still under utilized and underwhelming compared to Diurnal.

    I'm probably in the vast minority but I'm hoping they return Benefic, Benefic II, and Helios back to its original potencies. It was an adjustment that I never felt was necessary.
    (2)

  7. #47
    Player
    Mizi's Avatar
    Join Date
    Nov 2014
    Posts
    35
    Character
    Aegis Miziara
    World
    Adamantoise
    Main Class
    Gladiator Lv 90
    Sorry the n00bie question, but... What's RNG? I play AST as my main (190) and every time that I read about it or see some youtube videos about AST, they always talk about this 'RNG'. For what I've understood so far, by the context, it means some related to 'randon'blablabla. I even tried to use the glossary on ffxiv gamerescape, but it's not there.
    (0)

  8. #48
    Player
    Sidra's Avatar
    Join Date
    Feb 2015
    Posts
    259
    Character
    Sidra Swiftwind
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    RNG = random number generator. But in gaming terms its most often used to describe something left to chance as opposed to something you can control. It gets tossed around with respect to AST because the buffs are random. You Draw 1 of 6 cards randomly - you can't control what you get and it may not be what you want to use in the current situation.

    So when you are 2 seconds into a fight, and you draw a useless spire - RNG screwed you (the random number generator in the background that resulted in the spire being drawn when you would have much preferred and Arrow or Balance)
    (1)
    Last edited by Sidra; 10-27-2015 at 11:22 PM.

  9. #49
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    My Dream changes. Goal being that taking any 2 healing classes works well enough.

    Diurnal -> Gives party MND Buff. Possibly slight nerf to healing potency to compensate

    Noct - >

    Lightspeed - While in Noct it makes next cast instant and off GCD(works same as now in Diurnal), This is to compensate for lack of o gcds vs sch, and has dps potential to bridge that gap. Could be used for aoe, st, or dps as such. Also reduce the CD on it a bit in noct.

    Essential Dignity - While in noct restores mana based on % of healing done, rather than heals more. This is to compensate for mana free healing from fairy, and able to shield more often, use more mana intensive heals to compensate vs fairy.

    Collective Unconscious - No regen in noct, instead is deploy-able or persists on target cast on for duration.

    Synastry - Should copy applied shields to synastry target.
    (0)
    Last edited by Staris; 10-28-2015 at 12:27 AM.

  10. #50
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ghishlain View Post
    I'm probably in the vast minority but I'm hoping they return Benefic, Benefic II, and Helios back to its original potencies. It was an adjustment that I never felt was necessary.
    Horrible suggestion. Yeah, let's return AST to their former "glory" where no one wanted them in their parties and people dreaded getting an AST in their dungeons.
    (5)
    Last edited by NorthernLadMSP; 10-28-2015 at 12:37 AM.

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