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  1. #311
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Maxilor View Post
    As mentioned the main issue is Paladin melting against Magic DPS.
    It's not at all - Paladin mitigation is fine. DRKs have MORE magical mitigation but the reason they're preferred is purely because they do more DPS. If Paladins did more dps than DRKs (not that they should) you'd see a lot more of them in the first clears of A4S. Paladins have "enough" mitigation for any magic based encounter, but they don't bring anything at all that the other tanks dont for these, so are almost always strictly a downgrade right now (especially at the start of content when undergeared).
    (5)

  2. #312
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    628
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Maxilor View Post
    As mentioned the main issue is Paladin melting against Magic DPS.
    If that's the main issue with PLD then it sounds like PLD has no issue at all. Rampart, Sentinel and Hallowed all work against magic damage. PLD tanked every ARR fight just fine with those three, because blocking even with Bulwark was unreliable. Plus tankbusters now feel a lot weaker than ARR bosses.
    (1)

  3. #313
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    I don't really want to send this thread in circles or whatever but I'm bored. Paladin's issues as I see them are:

    1) In some cases (mostly heavy aoe healing), can't keep up on dps while maintaining hate*
    2) Utility is poor because of how it is implemented. Clemency is too slow, Cover is too niche, Divine Veil recast is too high. I'd also like to see an added effect on Tempered Will to make it useful in fights with no knockback (because they don't really let you cure raid heavy/bind)
    3) too much of our dps is concentrated in sword oath. If we see another fight that requires MT tank stance that will be very bad.
    4) Shield Bash ended up being the worst stun for actual raid mechanics since they're timed to match warrior and dark knight timers AND paladin further destroys its TP and DPS by using it and breaking combos. You can force a DPS to do it in your stead, but that just lowers party dps further.
    5) Shield Swipe got left behind when they made Heavensward abilities

    *Some of paladin's issues are mitigated by bringing a ninja, which is paladin's new bff. By doing that, though, you're not bringing a monk (since everyone wants a drg), which means you're missing out on INT debuff because leaving warrior out is just gimping yourself for no reason.

    What caused me to switch over to DRK was watching my party get annihilated by cascade during the first couple of weeks while I was on paladin. When I switched to DRK I was able to basically make the damage a joke with Delirium + Reprisal while doing more DPS and not really taking any more damage from autos and dealing with tethers much more easily. I tried out paladin again for Manipulator, but dark knight is so much better for that fight it's not even a contest. I play paladin in 1-3 now (it's more fun), but on 4 I think DRK's advantages and paladin's disadvantages are too significant to change back.
    (5)

  4. #314
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi All,

    I missed the Live Letter, and while I saw a post here by someone mentioning possible TP adjustments...

    * Was there any official Dev Response from Yoshi P during the Live Letter about Paladin?

    I didn't see any mention in the full Question & Answer Community Posts (today), nor in Mr. Happy's Live Translation Doc.

    Thanks!
    (0)

  5. #315
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    This is only thing mentioned about paladin in Q A
    http://forum.square-enix.com/ffxiv/t...e-Thread/page3

    Ninja’s Mudra
    We’re implementing an adjustment to address the lag behavior. This will depend on the player’s environment, so we cannot guarantee the overall speed will be faster; however, it should feel much smoother than before. Please try it out and leave us your feedback.

    Additionally, as part of a job adjustment, we’re making detailed adjustment such as ninja/paladin’s TP, and other adjustments to bard and astrologian.
    (1)

  6. #316
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Thanks Sunako. That's why I missed it! (It was listed under "Ninja Mudra" heading.)

    Hm, I hope it's more than just a TP adjustment.

    Seriously if that's all PLD is getting, the combat team is clueless.
    (2)

  7. #317
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kiara View Post
    Thanks Sunako. That's why I missed it! (It was listed under "Ninja Mudra" heading.)

    Hm, I hope it's more than just a TP adjustment.

    Seriously if that's all PLD is getting, the combat team is clueless.
    Maybe, but I'll take a TP adjust for PLD. It needs love, this is an area that it does, so I'll take it lol.
    (0)
    Last edited by Imoen; 10-28-2015 at 06:26 AM.

  8. #318
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I have a feeling that they'll just lower shield bash and/or shield lob tp costs
    (0)

  9. #319
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    It'd be nice if they gave shield swipe a different potency depending on what shield you have equipped, as well as a different debuff.

    It'd be awesome if with a great shield it applied a low potency DoT on top of having, say, 240 potency.
    (0)

  10. #320
    Player
    Cheraa's Avatar
    Join Date
    Aug 2015
    Posts
    182
    Character
    Cheraa Zedd
    World
    Odin
    Main Class
    Paladin Lv 60
    Or change Shield swipe to an Frontal AOE Attack, that we have something else as Flash and Circle for AOE Enmity.
    Paladin just feels wrong during tanking Trash. Cause all you do is Circle, Flash Spam and some Halone (whitout combo) to somehow keep the aggro.

    If you even try to peform a combo you are fucked and mobs are charging to the AOE DPS.
    Flash is one of the most boring skills in this game and it is your Main Skill in 4 man Dungeons.
    (0)

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