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  1. #41
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Felis View Post
    In Hullbreaker Isle are 2 trash mobs you can avoid by walking (in the cave before the 2nd boss)
    Ninki Nankas, they were in FFXI also. Another fun trash avoidance was in Halatali HM before the first boss, you could jump off the ramp to avoid the Basilisks
    (0)

  2. #42
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Yukiko View Post
    Monsters are not "Traps"...
    I was thinking at dungeon crawler traps (Indiana Jones) with spikes, monster summon or giant balls where you have to RUN...
    Temple of Qarn HM
    (1)

  3. #43
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Alex_Lenderson View Post
    Exploration? Huh? At the very best you get to 'explore' once. And even then if you're raiding you are expected to know the mechanics before your first run through so...
    Then... make the trash worth killing? Make the dungeon worth exploring?
    Have trash drop rare mats for relevant crafting gear that can be used to sub in tomestone gear?
    Make the trash interact with the boss in some way? Killing X will change Y mechanic with the boss.
    Maybe have mini bosses in the raid that have their own separate loot table?

    There are a lot of things they can do to make the raids more interesting. For me, at least, making it a one and done beeline to the boss does not make for an interesting "raid."

    Edit: Why the hell do iPads auto correct tomestone to tombstone?
    (7)
    Last edited by DragonSlayer45; 10-28-2015 at 01:15 AM.

  4. #44
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Trash are certainly potentially worth killing, Spiritbonding springs to mind, even more so since 3.2 will be letting us meld tomestone/raid gear... I have good memories of using T1s trash to Spiritbond i70 stuff... Certainly not the most efficient way to Spiritbond, but it was two birds with one stone.
    (3)
    Last edited by Nalien; 10-28-2015 at 01:23 AM.

  5. #45
    Player
    Seryl199's Avatar
    Join Date
    Sep 2013
    Posts
    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by DragonSlayer45 View Post
    Make the trash interact with the boss in some way? Killing X will change Y mechanic with the boss.

    There are a lot of things they can do to make the raids more interesting. For me, at least, making it a one and done beeline to the boss does not make for an interesting "raid."
    Just like in Turn 2, when you have to choose which nodes to kill, deciding what buffs the boss gets and what moves ADS will use throughout the battle. It was great to be able to choose and plan ahead to best suit the group based on the party's composition (if you managed to find a group to actually fight ADS head on).
    (4)

  6. #46
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Moonleg View Post
    Because just having a single boss and nothing else is commonly called a trial in this game, NOT a raid.
    Most games stick more than one boss in a raid, but most games don't impose a time limit on the instance.

    That's the limiting factor.

    I'd kill for a raid with 4 bosses per floor and multiple floors but we know getting anything resembling that here won't happen.
    (2)

  7. #47
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Nadirah View Post
    Most games stick more than one boss in a raid, but most games don't impose a time limit on the instance.

    That's the limiting factor.

    I'd kill for a raid with 4 bosses per floor and multiple floors but we know getting anything resembling that here won't happen.
    Can't they increase the time limit? I'd be hard pressed it has a hard limit of something that isn't incredibly high. We know they can do "full" raids (on a rather small scale) due to the CT series, and soon the Sky Pirate raids. I don't seen why that design can't be applied to Alexander.
    (0)
    Last edited by Colorful; 10-28-2015 at 03:32 AM.

  8. #48
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Don't know.

    Haven't seen a time limit over 90 minutes though.

    This is probably because of server load issues. Closing the instance frees resources.

    And iPad corrects tomestone to tombstone because you haven't added it to your dictionary and use autocorrect.

    My phone did the same thing when I got it but now all the game jargon, including capital letters where they belong, pop up when typing.
    (0)

  9. #49
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    In Everquest the "trash" dropped some of the best gear in the zone. Just rare and usually for odd slots.
    (2)

  10. #50
    Player
    Recaldy's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    767
    Character
    Recaldy Northwind
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Because I want my Blinds, Stuns, Binds, Sleeps, and Heavies to work and not get magically 100% resisted because somebody said so. >_>
    (7)

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