Exploration? Huh? At the very best you get to 'explore' once. And even then if you're raiding you are expected to know the mechanics before your first run through so...Here's the reason: Its because the current "raids" don't feel like we are raiding anything. We have this big colossus called Alexander, and Savage squanders the opportunity for more exploration and just flat out drops you off in front of the boss arena. In the case of Savage Fist of the Father, Faust then the actual boss. No trash, no exploration, nothing.
Its a glorified trial masquerading as a raid.
Then... make the trash worth killing? Make the dungeon worth exploring?
Have trash drop rare mats for relevant crafting gear that can be used to sub in tomestone gear?
Make the trash interact with the boss in some way? Killing X will change Y mechanic with the boss.
Maybe have mini bosses in the raid that have their own separate loot table?
There are a lot of things they can do to make the raids more interesting. For me, at least, making it a one and done beeline to the boss does not make for an interesting "raid."
Edit: Why the hell do iPads auto correct tomestone to tombstone?
Last edited by DragonSlayer45; 10-28-2015 at 01:15 AM.
Just like in Turn 2, when you have to choose which nodes to kill, deciding what buffs the boss gets and what moves ADS will use throughout the battle. It was great to be able to choose and plan ahead to best suit the group based on the party's composition (if you managed to find a group to actually fight ADS head on).Make the trash interact with the boss in some way? Killing X will change Y mechanic with the boss.
There are a lot of things they can do to make the raids more interesting. For me, at least, making it a one and done beeline to the boss does not make for an interesting "raid."
Turn 2 and Turn 10 are probably my favorite... They actually had something going on in the lead up to the fight (even if Turn 2s fight ended up being a joke), where as Alexander (and a fair bit of Coil, but at least Coils encounters were actually epic, for the most part) just has nothing... Heck, I like Turn 3 for the same reason, Turn 3 is just fun to run through...
If anything, I imagine that is why I grew bored of Alexander so quickly... It was just throw yourself at bosses over and over, there was not gap in between to do something else... Take Praetorium (which is, at least from a level design point, the best raid this game has), do I get tired of riding through the place on Magitek and crushing everything? Not at all. If it was just Magitek Colossus and then instantly Nero, with the fights actually being on a scale similar to Coil/Alexander, I'd be bored of that just as quickly as I am of Alexander. Stomping through the place on Magitek was just incredibly satisfying, that's the kind of feeling trash in raids should be aiming to replicate. I think the whole point, of either trash or puzzles, is to create a buffer between bosses, because just doing bosses back to back is simply something that becomes boring quickly, unless there is a sense of epicness about the encounter, which is another thing Praetorium got right, Nero, Gaius and Lahabrea were all basically just there to be easy and make you feel epic before throwing a "tough" encounter at you, where as A1S > A2S > A3S > A4S is just tough encounter after tough encounter...
What I would give to have a Praetorium (Savage)...
Last edited by Nalien; 10-28-2015 at 04:17 AM.
because one is a real word and the other isn't.
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Trials should be Trials and Raids should be Raids. i don't think the hardest content in the game during any given patch (like Coil or Alexander) has to be raids.
Raids should have trash. but as with most things, if you're going to do it poorly, you might as well not do it.
Trash should have consequences. either you do them properly and you get a bonus or you do them wrong and get a penalty or both.
something like in WoD, you have the Atomos trash section the less people that get sucked in the higher the drop rate for minion drop at the end.
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