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  1. #1
    Player
    Felis's Avatar
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    Mar 2011
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    Gridania
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    12,287
    Character
    Skadi Felis
    World
    Ragnarok
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    Pugilist Lv 70
    Quote Originally Posted by Yukiko View Post
    Edit: In Zelda and even some Final Fantasy games, trash was optional if you moved carefully! You know: In FFXIV we can walk and run, but SE never made Traps that used that "skill". In 1.x we could avoid some trash when walking and it was fun.
    In Hullbreaker Isle are 2 trash mobs you can avoid by walking (in the cave before the 2nd boss)
    (2)

  2. #2
    Player
    Yukiko's Avatar
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    Mar 2011
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    Limsa Nominsa
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    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Felis View Post
    In Hullbreaker Isle are 2 trash mobs you can avoid by walking (in the cave before the 2nd boss)
    Monsters are not "Traps"...
    I was thinking at dungeon crawler traps (Indiana Jones) with spikes, monster summon or giant balls where you have to RUN...
    (1)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  3. #3
    Player
    Colorful's Avatar
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    Jun 2014
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    2,408
    Character
    Charlotte Elise
    World
    Kujata
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    Ninja Lv 70
    Quote Originally Posted by Yukiko View Post
    Monsters are not "Traps"...
    Traps would be a useless waste of development time, everyone would figure it out after the first time and never step into them again. But wait, then there's that one i200 player that has seemingly run the dungeon several dozen times but triggers the trap anyway and is flamed by everyone else in the party, like opening the chest in World of Darkness. Fun fun.
    (3)

  4. #4
    Player
    Yukiko's Avatar
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    Mar 2011
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    Limsa Nominsa
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    2,435
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    Yukihko Kuroshima
    World
    Ragnarok
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    Summoner Lv 70
    Quote Originally Posted by Colorful View Post
    Traps would be a useless waste of development time, everyone would figure it out after the first time and never step into them again. But wait, then there's that one i200 player that has seemingly run the dungeon several dozen times but triggers the trap anyway and is flamed by everyone else in the party, like opening the chest in World of Darkness. Fun fun.
    You dont play much games, do you?
    (5)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  5. #5
    Player
    Colorful's Avatar
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    Jun 2014
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    2,408
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    Charlotte Elise
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    Kujata
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    Ninja Lv 70
    Quote Originally Posted by Yukiko View Post
    You dont play much games, do you?
    I don't know how you came to that conclusion, but whatever.

    I do play a lot, and traps work fine in games that don't have you running the content endless amounts of times. Dark Souls for example, one of the few games I've beat more than once and I know which chests to avoid without being eaten, what monsters not to engage unless I want to put effort into beating them at a low level, etc. Most games aren't designed to have the run the same level 50+ times, the ones that are, are randomized. Binding of Isaac, Diablo 3 or whatever else.
    (4)

  6. #6
    Player
    Andevom's Avatar
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    Aug 2013
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    718
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Colorful View Post
    But wait, then there's that one i200 player that has seemingly run the dungeon several dozen times but triggers the trap anyway and is flamed by everyone else in the party, like opening the chest in World of Darkness. Fun fun.
    If the party is flaming someone for triggering a trap that's required to be triggered to proceed, then it's their fault for being clueless.

    That said, I agree the novelty of traps would wear off pretty fast.
    (1)

  7. #7
    Player
    Colorful's Avatar
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    Jun 2014
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    2,408
    Character
    Charlotte Elise
    World
    Kujata
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    Ninja Lv 70
    Quote Originally Posted by Andevom View Post
    If the party is flaming someone for triggering a trap that's required to be triggered to proceed, then it's their fault for being clueless.

    That said, I agree the novelty of traps would wear off pretty fast.
    Yeah, that's my point exactly. If people kick other players due to their own ignorance, what would they do if they knew it was 100% unavoidable after a few days/weeks?
    (0)

  8. #8
    Player Iagainsti's Avatar
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    Apr 2014
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    Ultimecia's Castle
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    1,309
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    Iagainsti Kilamanjiro
    World
    Zalera
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    Marauder Lv 60
    Quote Originally Posted by Yukiko View Post
    Monsters are not "Traps"...
    I was thinking at dungeon crawler traps (Indiana Jones) with spikes, monster summon or giant balls where you have to RUN...
    Temple of Qarn HM
    (1)

  9. #9
    Player Iagainsti's Avatar
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    Apr 2014
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    Ultimecia's Castle
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    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
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    Marauder Lv 60
    Quote Originally Posted by Felis View Post
    In Hullbreaker Isle are 2 trash mobs you can avoid by walking (in the cave before the 2nd boss)
    Ninki Nankas, they were in FFXI also. Another fun trash avoidance was in Halatali HM before the first boss, you could jump off the ramp to avoid the Basilisks
    (0)