In Hullbreaker Isle are 2 trash mobs you can avoid by walking (in the cave before the 2nd boss)
Traps would be a useless waste of development time, everyone would figure it out after the first time and never step into them again. But wait, then there's that one i200 player that has seemingly run the dungeon several dozen times but triggers the trap anyway and is flamed by everyone else in the party, like opening the chest in World of Darkness. Fun fun.
You dont play much games, do you?Traps would be a useless waste of development time, everyone would figure it out after the first time and never step into them again. But wait, then there's that one i200 player that has seemingly run the dungeon several dozen times but triggers the trap anyway and is flamed by everyone else in the party, like opening the chest in World of Darkness. Fun fun.
I don't know how you came to that conclusion, but whatever.
I do play a lot, and traps work fine in games that don't have you running the content endless amounts of times. Dark Souls for example, one of the few games I've beat more than once and I know which chests to avoid without being eaten, what monsters not to engage unless I want to put effort into beating them at a low level, etc. Most games aren't designed to have the run the same level 50+ times, the ones that are, are randomized. Binding of Isaac, Diablo 3 or whatever else.
If the party is flaming someone for triggering a trap that's required to be triggered to proceed, then it's their fault for being clueless.
That said, I agree the novelty of traps would wear off pretty fast.
Yeah, that's my point exactly. If people kick other players due to their own ignorance, what would they do if they knew it was 100% unavoidable after a few days/weeks?
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