


You dont play much games, do you?Traps would be a useless waste of development time, everyone would figure it out after the first time and never step into them again. But wait, then there's that one i200 player that has seemingly run the dungeon several dozen times but triggers the trap anyway and is flamed by everyone else in the party, like opening the chest in World of Darkness. Fun fun.
I don't know how you came to that conclusion, but whatever.
I do play a lot, and traps work fine in games that don't have you running the content endless amounts of times. Dark Souls for example, one of the few games I've beat more than once and I know which chests to avoid without being eaten, what monsters not to engage unless I want to put effort into beating them at a low level, etc. Most games aren't designed to have the run the same level 50+ times, the ones that are, are randomized. Binding of Isaac, Diablo 3 or whatever else.
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