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  1. #1
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Colorful View Post
    Traps would be a useless waste of development time, everyone would figure it out after the first time and never step into them again. But wait, then there's that one i200 player that has seemingly run the dungeon several dozen times but triggers the trap anyway and is flamed by everyone else in the party, like opening the chest in World of Darkness. Fun fun.
    You dont play much games, do you?
    (5)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  2. #2
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Yukiko View Post
    You dont play much games, do you?
    I don't know how you came to that conclusion, but whatever.

    I do play a lot, and traps work fine in games that don't have you running the content endless amounts of times. Dark Souls for example, one of the few games I've beat more than once and I know which chests to avoid without being eaten, what monsters not to engage unless I want to put effort into beating them at a low level, etc. Most games aren't designed to have the run the same level 50+ times, the ones that are, are randomized. Binding of Isaac, Diablo 3 or whatever else.
    (4)