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  1. #11
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Morningstar1337 View Post
    EXAMPLE: the Atomos in Labyrinth of the Ancients (and a lesser extent the World of Darkness)
    Vassago is a better example, in my opinion.
    (3)

  2. #12
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Here's the reason: Its because the current "raids" don't feel like we are raiding anything. We have this big colossus called Alexander, and Savage squanders the opportunity for more exploration and just flat out drops you off in front of the boss arena. In the case of Savage Fist of the Father, Faust then the actual boss. No trash, no exploration, nothing.

    Its a glorified trial masquerading as a raid.
    (22)

  3. #13
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 92
    There's people too used to WoW's raid system, wich has lots of trash mobs and trash-easy bosses to amplify the time-consuming content so the user gets a placebo feeling that it's a lot of content.
    The reality is that the raids had 2 or 3 real bosses with real mechanics.

    SE just saved us the time to repeat this nonsense every week and get directly to the point. We have to clear some trash sometimes, like before A2 and stuff, but it doesn't really take too much time.
    (18)

    Twitch: https://www.twitch.tv/chocoferu/
    YouTube: http://www.youtube.com/ChocoFeru
    Spanish Community FFXIVESP: http://www.discord.gg/ffxivesp

  4. #14
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Currently its like "Tomp Raider" (the first game).
    We are in, one Boss and then try, after try untill everything runs PERFECT... Hell, even sometimes we need luck with RNG or it will crush us!

    What players are asking is to have Trash like Zelda style with riddles and mechanics (sunken tempel was going in a good direction but had too much hack&slay) and Bossfights with recovery! Bossfights where everything have to be perfect are not fun, you just go in and try again again again untill it works, thats not a boss for many of the players, thats a trial...
    Edit: In Zelda and even some Final Fantasy games, trash was optional if you moved carefully! You know: In FFXIV we can walk and run, but SE never made Traps that used that "skill". In 1.x we could avoid some trash when walking and it was fun.

    If you just go in and Hack&Shlash your way through masses of trash 45 minutes for "one" Dungeon is too much (Thats what makes dzemael so boring) -> shorten the way -> we now have only one Bossfight
    At least, some Variations please, different paths as example in Coil where we could give the Boss skills we liked him to have
    (3)
    Last edited by Yukiko; 10-27-2015 at 06:09 PM.
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  5. #15
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    With Savage content removing the trash mobs is smart because think of it like this. You want to beat the boss but you have to go through the filler every-time just to get to it, you already proved you could beat that part in normal mode so it is a bit redundant to put "trash" in savage mode when it doesn't add to the difficulty it only serves to waste the players time.

    I mean there are ways "trash" could work if they related to the boss in some way, could be things like 3 paths, can take all 3 but you have to split your party of 8 in a certain way which means could have a tank/healer together, and then tank and healer in other groups, or you could go 4/4 and skip one path and based on how well you manage against each path you went through it alters the boss in some way. So say at the start even with 8 it's hard to take out one path, with strategy you could do 4/4 but chaos to try and do 2/3/3, But the idea could be it's not about defeating all the targets but weakning each path in a way that helps you fight against the boss. I'd say trash mobs designed in that manner could work but it's not a gimmick I"d put into every fight.

    Something like, let's say in Alexander the boss fight is based on goblins remaining in the 3 paths and each path correlates to a certain aspect of the boss, when the boss appears the goblins goes into position and you fight based on how many gobs were left with each remaining gob offering a gimmick to make the fight that much harder. That would be trash with purpose because it be a two step fight in the sense of learning which paths are the most threatening that you should take down and which ones aren't as urgent to take down before the boss is summoned.
    (1)

  6. #16
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    if raids were bigger , look at how Void Ark looks in the trailer....is awesome , and the dungeon looks huge , trash is boring yeah , but spawning in front of the boss is a bit lame.

    Give trash a purpouse , in other games trash show some boss mechanics so u learn before arriving at the boss lair (plus trash can drop, some gil ~~, mats , if killed fast enough spawns a chest with food / potions? )
    (5)

  7. #17
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Its not the destination, its the adventure getting there. One mans trash is another mans gold. Some time when the crew is up against it, and the breaks are beating the boys, tell them to get out there and give it all they got and win just one for the Zipper. I don't know where I'll be then, Doc", "but I won't smell too good, that's for sure"
    (3)

  8. #18
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    An idea I've had is to have all 4 sections merged into one dungeon, similar to how Crystal Tower works.

    Imagine it, you enter the FotF, get past Faust and the Oppressor, and instead of leaving the area outright, you carry on and zone through where the boss came through into the Cuff. Etc etc.

    Obviously it doesn't solve the no trash in savage problem, but I think it would work ok for normal mode at least. It would give the feeling of actually progressing through the innards of Alexander up to the Manipulator. Could even add a few extra bits, like a T4/ARF elevator experience pre-Manipulator.

    *shrug* just a thought
    (9)

  9. #19
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    No one actually wants trash.

    People just think it'll make it more "Raid like", when in reality all it will do is make a majority of us roll our eyes in boredome.
    (8)

  10. #20
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    I would like it as long as once you clear it for the week, it stays cleared.
    (4)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

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