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  1. #71
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Cynric View Post
    The stats on gear isn't exactly black and white as it is.
    You're right on that account, and I actually do remember now that there are at least some examples of level 5ish gear that only have one main stat (though Aetherial gear itself doesn't show up until 15, if I remember correctly). So that difficulty may not be there as I thought.

    I still suspect they'll go with a STR/VIT split for thematic reasons, but I was wrong about NIN being primary STR back in the day too, so I don't know that I'd bet on it given that I'd forgotten about the existence of other single-main stat gear.
    (0)

  2. #72
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Lower Tank damage or raising it?

    Honestly, if they lower it I imagine people will be switching to DPS and tank ques will be double. GG. Tanks are already nerfed in a lot of ways.

    I don't mind if they made it VIT but they should remove the damage penalty from tank stances.


    If they do a "Str/Vit" split, then unfortunately Pentameld gear will still be much better. Since you know, it has both. So I don't see that happening.
    (0)
    Last edited by Nektulos-Tuor; 10-27-2015 at 03:41 AM.

  3. #73
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    ^^^Do you ever make a non-troll post? Tanks deal insanely high damage right now. How the hell are they nerfed at all? Even a 10% statistical nerf would still leave things like 7war1sch cheesing well within the realm of possibility. The idea here is to homogenize itemization so we can finally get rid of this toxic "full slaying or you're a bad/lazy player" crap. Twelve forbid the only yardstick we are left with by which to gauge skill be... well... skill, and not whether or not you clicked your own job's gear onto the right side of your character sheet.
    (9)
    Last edited by Syzygian; 10-27-2015 at 03:44 AM.

  4. #74
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Alahra View Post
    snip.
    Don't feel too bad I thought they'd go with STR for ninja too but I wasn't surprised by the choice of dex either. I was in the camp of it being either one not really mattering in the long run. I honestly don't see them doing a split for a few reasons. Not that I would mind however, if they go for any kind of split we'll just stack the stat with more impact. So if they make it vit we'll stack vit, if they make it str , we'll continue to stack str. There's also the mindset they seem to have of keeping things as simple as possible, which to me means they'd try to keep it concentrated in one stat. Not to mention they're trying to do away with tanks melding primary stats, if they were to make it a split, melding would just be more potent not less potent.

    Of course this is all my opinion, it's really hard to speculate what they could be doing with how vague they were.
    (0)

  5. #75
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Syzygian View Post
    ^^^Do you ever make a non-troll post? Tanks deal insanely high damage right now. How the hell are they nerfed at all? Even a 10% statistical nerf would still leave things like 7war1sch cheesing well within the realm of possibility. The idea here is to homogenize itemization so we can finally get rid of this toxic "full slaying or you're a bad/lazy player" crap. Twelve forbid the only yardstick we are left with by which to gauge skill be... well... skill, and not what you clicked onto your character sheet.
    A DPS should be doing a ton more damage then a tank unless the tank is in DPS stance. Twelve forbid there are more then one type of playstyles for a class.

    Tanks are outparsing: "BAD DPS", good DPS are getting much higher.

    For example: Most DPS in this game, they spam 1 2 3 and don't do any of their abilities. They are LAZY.

    You can't balance around bad. That is just stupid.
    (3)

  6. #76
    Player
    Exodus_Kenpachi's Avatar
    Join Date
    Sep 2015
    Posts
    128
    Character
    Exodus Kenpachi
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    Hopefully they tie VIT into DPS, drop STR altogether, and make encounters hit tanks way way harder.

    This will solve a lot of problems at once. Tanks will no longer need to spend millions each raid tier, tanks will actually be able to need roll on gear they want, new tanks won't be ridiculed for not wearing another classes gear, DPS happy tanks will still be putting out great numbers, turtle tanks will finally be able to feel defensive, and most importantly every will be happy.
    (4)

  7. #77
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Exodus_Kenpachi View Post
    Hopefully they tie VIT into DPS, drop STR altogether, and make encounters hit tanks way way harder.

    This will solve a lot of problems at once. Tanks will no longer need to spend millions each raid tier, tanks will actually be able to need roll on gear they want, new tanks won't be ridiculed for not wearing another classes gear, DPS happy tanks will still be putting out great numbers, turtle tanks will finally be able to feel defensive, and most importantly every will be happy.
    Then VIT's HP would need to be lowered.

    Vitality would have to give half the health it currently does if it also affects damage.

    Having a bunch more vitality and doing the same damage I did before?
    (0)

  8. #78
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    A DPS should be doing a ton more damage then a tank unless the tank is in DPS stance. Twelve forbid there are more then one type of playstyles for a class.

    Tanks are outparsing: "BAD DPS", good DPS are getting much higher.

    For example: Most DPS in this game, they spam 1 2 3 and don't do any of their abilities. They are LAZY.
    Your posts are misleading blanket statements that kill thousands of kittens and throw babies out with bathwater.
    (7)

  9. #79
    Player Kaisinel's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Cold Steel'
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by karateorangutang View Post
    I just hope it doesnt turn into some stance dependent nightmare. If stat weights change dependent on stances... oh god...

    I'll be rolling on scholar again.
    Please let it be this!!!!!
    (0)

  10. #80
    Player Nomad-phx's Avatar
    Join Date
    Apr 2014
    Posts
    314
    Character
    Damon Savinski
    World
    Famfrit
    Main Class
    Weaver Lv 60
    Big whoop, so damage gets recalculated. Like there's not gonna be 1 war that figures out the perfect ratio of damage affecting stats and gets copied becoming the new "meta"? Give it 5-15 minutes after it actually changes and everyone will start the next big tank build. Please look forward to it.
    (0)

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