Repairs need to be as hassle free as possible or it will drive people away. repairs do not get good amounts of money, do not make crafts jobs more/less useful, does not add/subtract individuality or identity, and is not and should not be an important/sole reason for people to take up crafting and it sure is not a fun system. Crafts should be about making money and makng gear that other crafts can not make and that you can not find anywhere esle. (that is individuality and identity). THAT is where SE should make craft classes focus on. The materia system is a step in the right dirction and so is the new repair system.

The only thing this game should be worring about is making it fun and filled with content. Not timesinks and annoying systems.