Raising NPC repairs to 99%, lowering NPC repair cost and adding repair NPCs to every Aetheryte is enough.
Seriously, pick one or the other. If you're considering doing both then you might as well just remove gear damage all together.
Raising NPC repairs to 99%, lowering NPC repair cost and adding repair NPCs to every Aetheryte is enough.
Seriously, pick one or the other. If you're considering doing both then you might as well just remove gear damage all together.
Last edited by MeowyWowie; 09-15-2011 at 08:54 PM. Reason: Forgot about worldwide repair NPCs
I find it funny that the repair class might be universal, yet they are going to exclude ALC and CUL (and remember that the two are excluded from Materia as well).
Ya, no love for cooks and chemists lol.
but ALC and CUL have nothing to do with gear or weapons... just potions, dyes and food. So until I see an Alchemist make armor or weapons' I would personally not like to see a CUL or ALC repairing my gear! Who wants their gear to smell like rancid food a few hours later of wear? Not this guy! XD!!!
Xeto Milanti Bei
ALC makes plenty of gear. . .but ALC and CUL have nothing to do with gear or weapons... just potions, dyes and food. So until I see an Alchemist make armor or weapons' I would personally not like to see a CUL or ALC repairing my gear! Who wants their gear to smell like rancid food a few hours later of wear? Not this guy! XD!!!
I bet if the player population were much higher, keeping repairs limited to specific classes wouldn't be that big a deal. As it stands, gear repair is another fatigue system in the sense that it just serves to slow you down.
But really, what incentive do crafters have to repair gear? Virtually none as far as I can tell(other than more gil maybe, but who isn't a gillionare at this point?). How can we fix this? Well for starters, crafters could earn "respectable" amounts of SP from repairing fellow adventurers' gear. Maybe crafters could earn company seals or guild marks for meeting a "repair quota" that would reset every set period? Maybe they would get greater amounts based on the rank of the gear they're repairing.
Whatever they do, I still feel that if they can't make repairing "fun", then they should scrap it after awhile because right now it still feels rather superfluous.
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