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  1. #1
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    but ALC and CUL have nothing to do with gear or weapons... just potions, dyes and food. So until I see an Alchemist make armor or weapons' I would personally not like to see a CUL or ALC repairing my gear! Who wants their gear to smell like rancid food a few hours later of wear? Not this guy! XD!!!
    (0)
    Xeto Milanti Bei

  2. #2
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Xmbei View Post
    but ALC and CUL have nothing to do with gear or weapons... just potions, dyes and food. So until I see an Alchemist make armor or weapons' I would personally not like to see a CUL or ALC repairing my gear! Who wants their gear to smell like rancid food a few hours later of wear? Not this guy! XD!!!
    ALC makes plenty of gear. . .
    (0)

  3. #3
    Player
    Greed's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    157
    Character
    Red Moon
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Viridiana View Post
    ALC makes plenty of gear. . .
    you mean upgrade?
    (0)

  4. #4
    Player
    Viridiana's Avatar
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    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Greed View Post
    you mean upgrade?
    I guess CRP doesn't make Crab Bows, then. . .
    (2)

  5. #5
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Viridiana View Post
    I guess CRP doesn't make Crab Bows, then. . .
    but we aren't talking about CRP now are we?

    last I checked they weren't exempt from these features.
    (0)
    Xeto Milanti Bei

  6. #6
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Xmbei View Post
    but we aren't talking about CRP now are we?

    last I checked they weren't exempt from these features.
    In context, I was saying that ALC makes gear, at least as much as CRP makes Crab Bows. So, saying that ALCs have nothing to do with gear is completely wrong.
    (3)

  7. #7
    Player
    Greed's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    157
    Character
    Red Moon
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Viridiana View Post
    I guess CRP doesn't make Crab Bows, then. . .
    Carpenter can make weapon/armor(bow, staff, wooden sword, shoes, mask...etc) and upgrade them.
    (0)

  8. #8
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I bet if the player population were much higher, keeping repairs limited to specific classes wouldn't be that big a deal. As it stands, gear repair is another fatigue system in the sense that it just serves to slow you down.

    But really, what incentive do crafters have to repair gear? Virtually none as far as I can tell(other than more gil maybe, but who isn't a gillionare at this point?). How can we fix this? Well for starters, crafters could earn "respectable" amounts of SP from repairing fellow adventurers' gear. Maybe crafters could earn company seals or guild marks for meeting a "repair quota" that would reset every set period? Maybe they would get greater amounts based on the rank of the gear they're repairing.

    Whatever they do, I still feel that if they can't make repairing "fun", then they should scrap it after awhile because right now it still feels rather superfluous.
    (1)