Raising NPC repairs to 99%, lowering NPC repair cost and adding repair NPCs to every Aetheryte is enough.
Seriously, pick one or the other. If you're considering doing both then you might as well just remove gear damage all together.
Raising NPC repairs to 99%, lowering NPC repair cost and adding repair NPCs to every Aetheryte is enough.
Seriously, pick one or the other. If you're considering doing both then you might as well just remove gear damage all together.
Last edited by MeowyWowie; 09-15-2011 at 08:54 PM. Reason: Forgot about worldwide repair NPCs
I find it funny that the repair class might be universal, yet they are going to exclude ALC and CUL (and remember that the two are excluded from Materia as well).
Ya, no love for cooks and chemists lol.
but ALC and CUL have nothing to do with gear or weapons... just potions, dyes and food. So until I see an Alchemist make armor or weapons' I would personally not like to see a CUL or ALC repairing my gear! Who wants their gear to smell like rancid food a few hours later of wear? Not this guy! XD!!!
Xeto Milanti Bei
ALC makes plenty of gear. . .but ALC and CUL have nothing to do with gear or weapons... just potions, dyes and food. So until I see an Alchemist make armor or weapons' I would personally not like to see a CUL or ALC repairing my gear! Who wants their gear to smell like rancid food a few hours later of wear? Not this guy! XD!!!
There's plenty of Shiny Crystal Love for ALC.
All CUL gets is sand.
EDIT: But I agee... if someone pulled out a hammer to repair my cotton shirt I'd be like, "LOLWUT?!!"
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